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Gollop on X-COM Remake

Eurogamer.net talks with XCOM: Enemy Unknown producer Jake Solomon and original X-COM designer Julian Gollop about how the new installment in the series lives up to its forebears. "I think Firaxis has done a great job," Julian Gollop told them. "The game is addictive and absorbing, not to mention quite challenging on the classic difficulty setting."

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37. Re: Gollop on X-COM Remake Nov 28, 2012, 19:23 Orogogus
 
Creston wrote on Nov 28, 2012, 18:49:
Galciv II still has the best AI I've ever seen in a strategic game. And as far as I know, it doesn't cheat. Playing that on the top 2 difficulty levels is basically asking to get your ass handed to you on a silver platter.

Galciv II AIs do cheat starting a little past the middle setting (i.e., past "Intelligent").

http://www.stardock.com/screenshots/cheatquery/
- Developer notes that high level AIs get extra money and at the highest level mostly ignore fog of war

http://galciv.wikia.com/wiki/Difficulty_level
- Wikia notes that game difficulties post-1.5 give up to 400% economy/production/research bonuses, as well as miniaturization and sensors
 
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