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Gollop on X-COM Remake

Eurogamer.net talks with XCOM: Enemy Unknown producer Jake Solomon and original X-COM designer Julian Gollop about how the new installment in the series lives up to its forebears. "I think Firaxis has done a great job," Julian Gollop told them. "The game is addictive and absorbing, not to mention quite challenging on the classic difficulty setting."

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33. Re: Gollop on X-COM Remake Nov 28, 2012, 17:58 Beamer
 
Certainly the AI is better than in the original X-COM, where it consisted mostly of walking forward, turning around, walking back to the original spot, possibly firing a shot, walking forward again, possibly firing a shot, and ending the turn out in the open, right?

Or the chrysalis, which walked up, maybe zombified your guy, walked back, maybe zombified again, then ended the turn out in the open.
 
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