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Dishonored DLC Next Month

The Bethesda Blog announces plans to release Dunwall City Trials on December 11th for Windows and consoles, offering new content for Dishonored, Arkane's assassination game. They offer a slideshow of screenshots from the DLC, and here's word on what it will offer from its announcement:

Dishonored: Dunwall City Trials, being released in December for $4.99 (or 400 Microsoft Points), will include 10 challenge maps that will test and track your combat, stealth and mobility skills. Ten distinct trials await challengers including an arena battle against waves of enemy AI, a gravity-defying run of drop assassinations, and a race against the clock. Dunwall City Trials also features a whole new set of achievements and trophies as well as a global online leaderboard that will establish the greatest assassins for each challenge.

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24. Re: Dishonored DLC Next Month Nov 27, 2012, 23:32 Jerykk
 
Asmo wrote on Nov 27, 2012, 18:38:
It's sad that the game is so damn short because I'm enjoying the hell out of it so far. I guess I'm getting value for money playing ghost/non-lethal (side note, wish there was an absolute way to check if you've breached either condition before the end of each section), but it feels like there's a bunch of untapped potential that will either end up as DLC or a sequel.

Compare this to the sprawling Assassin's Creed games (which admittedly have a lot of timewasters added), just seems like a bit of a cynical ploy to wring money out of the customers (*surprise surprise*)

The game isn't short at all. I put about 40 hours into it. If you're actually ghosting, exploring every nook and cranny, reading every book and note, listening to every NPC conversation, collecting every piece of loot, etc, the game takes significantly longer to complete.

Also, ghosting is not the same thing as non-lethal. Ghosting means you don't neutralize anyone or anything, whether through lethal or non-lethal means. Knocking someone out is functionally the same as killing them. You're still removing them as a threat. Conversely, keeping them alive and conscious completely changes how you go through any given level.
 
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