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| [Nov 26, 2012, 8:24 pm ET] - Share - Viewing Comments |
Rockstar Games announces a December 4th release date for the Painful Memories DLC for Max Payne 3, the third-person shooter sequel. This is a delay, as this was expected last month, but the setback goes unaddressed. Here's word: Inspired by the grisly shootouts from Max’s past, the Painful Memories Pack will bring four new maps and much more to Max Payne 3 Multiplayer this December.
Revisit the subway bloodbath from the original Max Payne in the Roscoe Street Subway map. Flashback to the dingy Hoboken watering hole at Marty’s Bar, open fire on the posh Branco family yacht in Shoot First and wage Gang Wars at Canal De Panamá. The Painful Memories Pack also includes the IMG 5.56 and UAR-21 assault rifles, new avatars, items and the Hangover Burst, which causes enemies to respawn with blurred vision, reduced stamina and health.
Check out the first screens from this pack below, which will be available on December 4th for 800 Microsoft Points on Xbox LIVE and $9.99 on PlayStation Network and PC (Rockstar Pass owners will receive this content at no additional charge).
We're also making the new shoot out at the Roscoe Street Subway station artwork above available as desktops and avatars at rockstargames.com/downloads, along with a pair of original illustrations from the Hostage Negotiation Pack featuring the Filhos De Ogum wielding the IA2 Assault Rifle and other weaponry as they attempt to dominate the Estádio Do Galatians and O Palácio Strip Club multiplayer maps.
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Re: Max Payne 3 Painful Memories DLC Next Week |
Nov 26, 2012, 22:45 |
Prez |
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xXBatmanXx wrote on Nov 26, 2012, 21:46:
Yea, no biggie. Tried everything in the forums - even window mode. Lame. Ill give it a bit and maybe an update will fix it. Not a big deal, have so much to play anyway. And honestly, I am not really into it. I don't like the style this time around. Yeah, they dropped the ball when they added a completely unnecessary cover system into the mix. Max Payne has always been about shooting acrobatics, not biding your time hiding behind a waist-high wall. The mistake I made was trying to play it the way I played the first and second ones. It is a really good game, but they messed with the formula and screwed it it up in the process. |
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