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| [Nov 24, 2012, 6:12 pm ET] - Share - Viewing Comments |
Cliffski's Blog - Kickstarting inequality.
Kickstarter is the absolute poster-child for inequality amongst gamers, based on income. Now I am definitely not a raging socialist, but I know a lot of gamers are, and I find it a bit weird that it doesn’t bug them that when these kickstarter games ship, not only will gamers with more money that them be swanning around with better outfits and weapons, (This already happens in F2P games), but some of the NPC’s will have the names of the ‘wealthy’ backers. Some will even have their digitized faces in the game. Elite is actually naming PLANETS after people who back the game with a lot of money.
Gamers say they hate in-game product placement and advertising. It compromises the game design for the sake of money. I agree. So why are we deciding that the best way to name our planets or design the appearance of our NPC’s is to put that part of game design up for auction? Why should gamers who are wealthy get more influence over a game that those who flip burgers for a living? The cold hard economic reality of the real world is bad enough without shoehorning it into games too.
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Re: Op Ed |
Nov 25, 2012, 11:17 |
eRe4s3r |
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Mount and Blade was not exactly the poster child of community driven development though. We wanted multi-stage, multi-objective dynamic siege battles, we got 1stage TDM with cokepoints. We wanted proper formations and proper squad/companion system, We got a useless barebones formation system and useless (in combat, specifically) companions.
So yeah, community is the reason Mount and Blade 1.011 exists, but let's not post Taleworlds as the pinnacle of community driven development because after the "original" MB released it seemed as if they were just polishing it, not actually implementing anything properly. And when they implemented things, it was often not how the community wanted. Hence the 6 billion mods that remake native.
This comment was edited on Nov 25, 2012, 11:28. |
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