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Op Ed

Cliffski's Blog - Kickstarting inequality.
Kickstarter is the absolute poster-child for inequality amongst gamers, based on income. Now I am definitely not a raging socialist, but I know a lot of gamers are, and I find it a bit weird that it doesn’t bug them that when these kickstarter games ship, not only will gamers with more money that them be swanning around with better outfits and weapons, (This already happens in F2P games), but some of the NPC’s will have the names of the ‘wealthy’ backers. Some will even have their digitized faces in the game. Elite is actually naming PLANETS after people who back the game with a lot of money.

Gamers say they hate in-game product placement and advertising. It compromises the game design for the sake of money. I agree. So why are we deciding that the best way to name our planets or design the appearance of our NPC’s is to put that part of game design up for auction? Why should gamers who are wealthy get more influence over a game that those who flip burgers for a living? The cold hard economic reality of the real world is bad enough without shoehorning it into games too.

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28. Re: Op Ed Nov 24, 2012, 23:16 Optional Nickname!
 
Did many people, yesterday or today, complain about Prince Carl von Lichnowksy commissioning Beethoven's Sonata Pathetique (Op.13) or his very generous (and ultimately written-off) loans to Mozart?

How much would you have given circa 1996 to James Ohlen and Ray Muzyka to create a isometric D&D based RPG which we now call Baldur's Gate?

How much are you willing to spend to pre-order a game promised by those very same people who are directly and indirectly the reason you post to this web-site? The Mozart's and Beethoven's of the PC gaming world? You spend what you can afford, as we do for every other item.

Personally, I chose to spend more for Project: Eternity's development based on my game time with Baldur's Gate (and PS:T). The premium over retail plus schwag I consider a deserved bonus for their prior Masterpieces. I also spent more for Star Citizen since I know how easy it is to blow up those crappy entry-level ships.

Kickstarter has been a great boon for PC game development awareness. Not only does it give flexibility to the Greats in terms of financing a large studio and adjusting game sophistication and complexity to the desires of the paying customer, but it provides a welcoming environment to other PC game craftsmen, artisans and apprentices, Cliffsky included.

Perhaps Cliffsky should attempt a Kickstarter-like crowd sourced project and work with his not insignificantly numbered customer base. I enjoy the frequent improvements to GSB, it's a much better game then when initially released.

 
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