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| [Nov 22, 2012, 2:14 pm ET] - Share - Viewing Comments |
The Call of Duty Forums have details on a new patch that's now live in Call of Duty: Black Ops II to address some issues with the Windows edition of the military shooter sequel (thanks Strategy Informer), including the promised FOV increase that was once considered a deal breaker. Here's the change list:
November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies
- Max FOV increased to 90
- Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
- Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
- General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
- Fix: crash when a 7th player tries to join a 6 player league lobby
- Improved dedicated server matchmaking
- Fix: some cases of "Connection Interrupted" in MP while loading into a match
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| 28. |
Re: Black Ops II Patch Increases FOV |
Nov 23, 2012, 10:54 |
InBlack |
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Dr. D. Schreber wrote on Nov 23, 2012, 10:12: There's no server browser and every game is organized through a matchmaking process. The game itself is then hosted on a dedicated server instead of by one of the players' computers.
Which, for a game like this, is great. It's quick and dumb fun, and when I want quick and dumb fun, I don't want to sift through a bunch of servers running 24/7 nuketown only for the first seemingly vanilla server I find to be "NO STANDING TACTICAL REALISM." Yeah but who hosts the servers? Are they somehow virtualized on some huge cloud supercomputer network? Valve has similar matchmaking for TF2, the matchmaking picks a dedicated server with the best pings for everyone but the server itself if privately hosted.
Does this game have standalone dedicated servers? |
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