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| [Nov 22, 2012, 2:14 pm ET] - Share - Viewing Comments |
The Call of Duty Forums have details on a new patch that's now live in Call of Duty: Black Ops II to address some issues with the Windows edition of the military shooter sequel (thanks Strategy Informer), including the promised FOV increase that was once considered a deal breaker. Here's the change list:
November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies
- Max FOV increased to 90
- Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
- Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
- General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
- Fix: crash when a 7th player tries to join a 6 player league lobby
- Improved dedicated server matchmaking
- Fix: some cases of "Connection Interrupted" in MP while loading into a match
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| 17. |
Re: Black Ops II Patch Increases FOV |
Nov 22, 2012, 20:17 |
The Half Elf |
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deqer wrote on Nov 22, 2012, 13:28: lol. fuck these newer generation games.
back in the day, in the 90s, quake 1 was released and had a console and gave you all the commands you could ever want to configure it. guess what one of those commands was? yup. fov.
people used fov 90, 100, 110, and 120. whatever they wanted.
go fuck yourselves, next-gen developers. Um 'back in the day' Quake was the ONLY game that had this command and people didn't even know about all the commands till at least a year later.
First World Problems. Bitching about shit just because they can bitch about it. |
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