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Black Ops II Patch Increases FOV

The Call of Duty Forums have details on a new patch that's now live in Call of Duty: Black Ops II to address some issues with the Windows edition of the military shooter sequel (thanks Strategy Informer), including the promised FOV increase that was once considered a deal breaker. Here's the change list:

November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies

  • Max FOV increased to 90
  • Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
  • Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
  • General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
  • Fix: crash when a 7th player tries to join a 6 player league lobby
  • Improved dedicated server matchmaking
  • Fix: some cases of "Connection Interrupted" in MP while loading into a match

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11. Re: Black Ops II Patch Increases FOV Nov 22, 2012, 15:17 DangerDog
 
coldcut wrote on Nov 22, 2012, 14:04:
Correct FOV has nothing to do with screen size, but depends on viewer's distance to the screen roughly because of peripheral vision (in addition, some people perceive this differently and might need slight adjustments to not get dizzy).

A good explanation is in this great tutorial video: http://www.youtube.com/watch?v=blZUao2jTGA

Nice effort but I would think the main reason that consoles are 60 to 65 is it creates an artificial zoom effect, it's less about the peripheral view and more about the focal distance and wanting to make things on the TV screen bigger / easier to see.

the boost in FPS performance can't be ignored either.
 
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