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Mirror's Edge 2 in Development

Ben Cousins tweets a response to a Eurogamer article to state that Mirror's Edge 2 is in development at DICE, finally firming up long-standing rumors the parkour game is getting a sequel: "It is general knowledge in the Stockholm dev scene that Mirror's Edge 2 is in production at DICE."

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31. Re: Mirror's Edge 2 in Development Nov 23, 2012, 11:31 Verno
 
StingingVelvet wrote on Nov 22, 2012, 01:51:
Flatline wrote on Nov 21, 2012, 15:32:
It was good, but it needed some design tweaking. On one hand, rolling evoked some motion sickness in me (not much, but it was a puke-machine for some other folks), and I might actually try to do a blur/depth of field effect or something so that while you still get the concept of motion, the entire world isn't crystal clear with your eyes trying to juxtapose that movement with your stationary inner ear.

I'll never understand why people want these camera-mimicking effects in first-person games meant to simulate vision. When I look around in real life I do not see motion blur or depth of field the way games mimic them, plus when I quickly move the mouse or focus on one area of the screen my eyes naturally add those effects realistically, there is no need for games to simulate them.

It's probably my number one pet peeve of the last 5 years or so. Blur and depth of field are the first things I turn off when a game allows me to do so, unless the depth of field is used really well and in the distance like The Witcher 2.

I always find games like Skyrim silly when you can sit on a cliff and see everything perfectly with no DOF effects so I actually prefer it on. I agree though in general that its overdone. Blur and other dumb filters are often a cheap visual pizazz to satisfy console gamers who are on anemic hardware that can't afford the visual frills PCs enjoy.
 
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Playing: Gauntlet, Dark Souls 2, Wasteland 2
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