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PlanetSide 2 Launches

The PlanetSide 2 Website announces the official launch of SOE's highly anticipated free-to-play MMOFPS sequel:

Players can opt to play as one of six classes to aid their chosen Empire in global domination. They’ll fight for control of key territories and valuable resources on three playable continents – Indar, Esamir and Amerish. With an extensive skill tree and free-form class-based system, players will be able to customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or empire. Battles can last for days or weeks, so players will need to build alliances and specialized combat outfits to take on long-term strategic and tactical initiatives. With aircraft and ground vehicles, as well as infantry combat, the battles will be larger and more intense than ever before.

As players earn battle experience, they’ll increase their certs and unlock access to new roles and extensive customization options, along with a variety of weapons and vehicles.

“PlanetSide 2 is designed to enable player-driven combat where teammates rely on each other to succeed and survive. With so much control in the hands of the players, every day we learn more about what they can and will do in Auraxis,” said Higby. “We’ve launched, but development will never be done. We have tons of plans in place and content in development to help fuel years of battle.”

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45. Re: PlanetSide 2 Launches Nov 21, 2012, 22:33 Ryan Lange
I was a fan of the first game. I'm really liking this one, too. Unfortunately, my only real gripe with it is a significant one: performance.

Now, I don't have a top-of-the-line system (and never will), so I realize that's a big part of the problem. (I had frustratingly low framerates in active areas even in the first game, too.) When you're trying to contribute to a base assault while pulling 5-15 frames per second, it's a bit of a downer. I guess I just need to find a role that keeps me away from the heavy action.

(Also, this isn't an issue unique to Planetside. I've had significant performance hits in World of Warcraft while in heavily populated areas like Stormwind and Orgrimar.)

I also have an issues that's occurred twice in the several hours I've been playing. Occasionally my frame rate with drop to 1 (or even 0!) frames per second. After my inevitable death and respawn, the game seems to have trouble drawing the world. I can see the various indicators, but there are no vehicles, players, terrain, etc. If I turn slightly, they all pop in. This leads to a horrific strobe effect that won't go away until I quit and restart the game.

Speaking of quitting, Planetside2.exe has crashed on exit 100% of the time. I've had it crash on me only once in my several hours of play so far, but I'll be damned if it can't shut itself down properly on my system.

As to the difficulty, I'll agree with others that it's pretty difficult to figure out what's going on. I recommend the Planetside 2 Basic Training videos at a minimum. That said, I'm still trying to figure out the intricacies of facility capture.

Also, dropping a new player right into the battle may sound like a great, instant-gratification way to introduce them to the game, but it's really frustrating to step out of the drop pod and be promptly killed without even enough time to marvel at the environment or open the map.

The one thing that blows me away, though, is the level of customization available through certifications. I don't know what's available in other games like Modern Warfare, Battlefield, etc., but Planetside 2 spectacularly outdoes the original in this area.

I'm also digging the base and outpost designs. The general capture mechanic is nice, too. A player back in the original Planetside days floated almost exactly this system as suggestion. I'm glad to see it implemented.

Overall, this game has some real potential, in my opinion. Unfortunately, a lot of people are probably going to be turned off by the first impression (drop pod -> death) and poor performance on anything less than a top-of-the-line machine.

This comment was edited on Nov 21, 2012, 22:42.
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