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| [Nov 20, 2012, 10:34 pm ET] - Share - Viewing Comments |
The PlanetSide 2 Website announces the official launch of SOE's highly anticipated free-to-play MMOFPS sequel: Players can opt to play as one of six classes to aid their chosen Empire in global domination. They’ll fight for control of key territories and valuable resources on three playable continents – Indar, Esamir and Amerish. With an extensive skill tree and free-form class-based system, players will be able to customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or empire. Battles can last for days or weeks, so players will need to build alliances and specialized combat outfits to take on long-term strategic and tactical initiatives. With aircraft and ground vehicles, as well as infantry combat, the battles will be larger and more intense than ever before.
As players earn battle experience, they’ll increase their certs and unlock access to new roles and extensive customization options, along with a variety of weapons and vehicles.
“PlanetSide 2 is designed to enable player-driven combat where teammates rely on each other to succeed and survive. With so much control in the hands of the players, every day we learn more about what they can and will do in Auraxis,” said Higby. “We’ve launched, but development will never be done. We have tons of plans in place and content in development to help fuel years of battle.”
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| 36. |
Re: PlanetSide 2 Launches |
Nov 21, 2012, 16:05 |
Hump |
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Theo wrote on Nov 21, 2012, 08:23:
Hump wrote on Nov 21, 2012, 08:06: You've obviously haven't played for long.
Joining a game and simply playing run-n-gun will get you very little XP and you'll contribute nothing to the empire you joined. Not to mention it'll get you dead pretty quickly. The base capture gives your team specific perks depending on what that bases function is. Theres the certification point system along with other units of reward all of which allows one to upgrade charcter, weapons, armor, vehicles, etc.
IOW, just joining and playing like you would a game of CoD is futile. You may as well not play at all. Unfortunatey the kiddies are going to assume this is a sci-fi version of battlefield will quit in frustration without having a clue as to what the game is all about. I played planetside 1, and was in that first round of testers. Frankly I stand by my comments, i loved PS1, PS2 is *ok*.
"XP systems" loadout's etc are hardly unique to planetside, whilst the bases you capture do impact the game play. you are *not* going to go go randomly cap a base yourself; you are going to follow the rest of the squad (if using my example); and in doing that you will level just as well.
Its not like removing enemy players from the battlefield by killing them isn't a worthwhile thing to be doing. (and inevitably the flow of the game takes you to the important places).
Also, i have to say, if you are concerned about XP over the act of shooting someone, you are totally missing the whole point of planetside; both 1 and 2. Just shooting enemys isnt pointless ever. you might not understand the game as well as someone else but you are being valueable all the same - and frankly be dammed with all the "why so serious" stuff.
I was simply responding to your statement that implied the game was just point-and-shoot. If you are a vet then you know its much more than that. There IS a significant (for a shooter) learning curve if you are to take advantage of all the game has to offer. |
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