[Nov 20, 2012, 10:33 pm ET] - Share - Viewing Comments
Steam News announces
the availability of a new patch for Natural Selection 2
to update Unknown Worlds' newly released action/strategy sequel with a number of balance changes and bug fixes, which are detailed below:
- Evolving Onos eggs now requires three Hives instead of two. Onos eggs are a complex matter, and are a work in progress!
- Reduced Onos armor by 100 (-8%, effectiveness vs. Exos and heavy weapons impacted less because armor).
- Welder research time increased from 10 to 15.
- Exo armor changed from to 300/390/480/570 to 400/460/520/580.
- Welder rate reduced from 125/sec to 90/sec.
- Reduced shadow step cost from 15 to 10.
- Increased blink momentum to be close to build 220.
- Increase start blink energy cost from 8 to 12.
- Shift Hatch now creates 2 eggs, but costs 5 resources and has a 5 second cool down (was 1 tres per egg, no cooldown).
- Increased trait structure (Shell, Spur, Veil) mature health by ~20%. Also increased their base health to be closer to their previous mature health.
- Reduced spore research time from 90 to 60.
- Hive build time increased from 150 seconds to 180 seconds.
- Reduced Onos Gore range by 0.5 meters.
- Added cooldown to shift hatch ability.
- Lowered max healing on Crag.
- Added minimum healing from Hives.
- Changed combat timeout to 4 seconds.
- Reduced mega regeneration (max regeneration is now 10 per second instead of 120).
- Doubled ARC rate of fire (halved damage)
- Fixed bug where the server would leak memory under some circumstances.
- The ghost Power Node no longer takes damage, fixes a problem where the Power Node could not be rebuilt after being destroyed in some cases.
- Fixed rare bug where a Hive could become invulnerable if it was killed in the same frame as it finishes building.
- Fixed sound bug causing ambient sounds in the world to not play correctly.
- Fixed unbuilt shifts being able to generate eggs.
- Fixed Exo and Mine tooltips.
- Fixed regeneration effect showing up in combat.
- Fixed the "filter modded servers" option not always working correctly in the server browser.
- Fixed ARC targeting issues.
- Fixed already recycled units still taking damage.
- Added protection against speed hacking.
- Added more loading screen tooltips.
- Added a display to the server browser to show the number of servers in the list.
- Added the ability to specify "passes" for build rules in the Builder to setup simple dependency relationships.
- Added SoundEffectInstance:SetCoords() function.
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||Re: Natural Selection 2 Patched
||Nov 20, 2012, 22:51
|Well I don't know about you two but I know PHJF is actually playing the game so I'll give him a little credit.
Luckily, since I have yet to play since very early beta, I won't know the difference.
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