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Borderlands 2 Patched

Stream News announces a new patch is now automatically available for Borderlands 2 to update Gearbox Software's role-playing sequel to version 1.2.0. The lengthy list of changes follows:

  • Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
  • Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
  • Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
  • Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.
  • Improved PhysX fluid rendering quality at high resolutions.
  • Improved NVIDIA 3D Vision integration.
  • Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game.
  • Fixed the player's backpack sort setting not persisting.
  • Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
  • Fixed challenges showing inaccurate completion amounts for area-specific challenges.
  • Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
  • Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
  • Added a confirmation dialog when opening the golden chest in Sanctuary.
  • Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable.
  • Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
  • Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
  • Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight for Your Life" mode.
  • Fixed challenge "For The Hoard!" to work properly after resetting challenges.
  • Fixed a bug that could sometimes cause players' skill points to be reset when loading their character.
  • Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
  • Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
  • Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
  • Balance adjustments to "The Bee":
    • Increased Recharge Delay
    • Significantly increased Recharge Rate
    • Reduced Amplify damage
  • DLC raid bosses no longer drop Seraph crystals in Normal Mode.
  • Reduced level of DLC raid bosses in Normal Mode.
  • Fixed issue resulting in infinite leveling exploit with Fleshstick.
  • Increased the health of Terramorphous, Willhelm, and Blue.
  • Additional miscellaneous balance tweaks.
  • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
    • Plan B
    • Wildlife Preservation
    • Mighty Morphin
    • Animal Rescue: Food
    • The Man Who Would Be Jack
    • Get To Know Jack
    • Where Angels Fear to Tread
    • Trailer Trashing
    • Clan War: First Place
    • Stalker of Stalkers
    • The Once and Future Slab
    • Home Movies
    • Shielded Favors
    • You Are Cordially Invited: Tea Party
    • (Captain Scarlett) Freedom of Speech

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28. Re: Borderlands 2 Patched Nov 15, 2012, 08:48 Creston
 
Suppa7 wrote on Nov 15, 2012, 02:51:
Not to be a downer but, the loot rarely matters in borderlands 2. The loot DOES feel like an afterthought but for the most part they've intentionally designed the game so that the loot is mostly a superficial element. If you want satisfactory weapons you can always do quests from job board, they usually always have a good enough reward in one of them.

Also the drops are level based for certain chests, if you save those special 'chests' to open later you'll get better rewards at higher levels. I ended up saving a bunch just for that purpose.

As far as the people investigating the drops can tell, other than the Golden Chest, every other chest hits the same loot table. (In fact, everything in the entire game hits the same weighted loot table.) Some of them are at least level-based (ie, if you're 39, you'll get a level 39 item), but a level 39 white or green is typically still nothing to get excited over.

And I really don't agree with your statement that the loot really matters. First time I played TVHM with my assassin, it was a fucking GRIND just to get back to Sanctuary, because his weapons were underpowered. With my Commando I farmed the Warrior for awhile to get better stuff, and I cut through the initial two hours like it was butter (admittedly my turret helped a lot, of course.)

I actually stopped playing my Siren because her weapon drops had been so stupendously shit that the areas where I was in made a simple marauder feel like a fucking boss battle. I finally teleported her back to Sanctuary, looted the Golden Chest about five or six times, and the area suddenly became butter.

So I'm going to say that loot definitely DOES matter.

Creston
 
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