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| [Nov 13, 2012, 10:01 pm ET] - Share - Viewing Comments |
Stream News announces a new patch is now automatically available for Borderlands 2 to update Gearbox Software's role-playing sequel to version 1.2.0. The lengthy list of changes follows:
- Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
- Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
- Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
- Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.
- Improved PhysX fluid rendering quality at high resolutions.
- Improved NVIDIA 3D Vision integration.
- Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game.
- Fixed the player's backpack sort setting not persisting.
- Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
- Fixed challenges showing inaccurate completion amounts for area-specific challenges.
- Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
- Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
- Added a confirmation dialog when opening the golden chest in Sanctuary.
- Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable.
- Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
- Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
- Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight for Your Life" mode.
- Fixed challenge "For The Hoard!" to work properly after resetting challenges.
- Fixed a bug that could sometimes cause players' skill points to be reset when loading their character.
- Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
- Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
- Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
- Balance adjustments to "The Bee":
- Increased Recharge Delay
- Significantly increased Recharge Rate
- Reduced Amplify damage
- DLC raid bosses no longer drop Seraph crystals in Normal Mode.
- Reduced level of DLC raid bosses in Normal Mode.
- Fixed issue resulting in infinite leveling exploit with Fleshstick.
- Increased the health of Terramorphous, Willhelm, and Blue.
- Additional miscellaneous balance tweaks.
- Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
- Plan B
- Wildlife Preservation
- Mighty Morphin
- Animal Rescue: Food
- The Man Who Would Be Jack
- Get To Know Jack
- Where Angels Fear to Tread
- Trailer Trashing
- Clan War: First Place
- Stalker of Stalkers
- The Once and Future Slab
- Home Movies
- Shielded Favors
- You Are Cordially Invited: Tea Party
- (Captain Scarlett) Freedom of Speech
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| 14. |
Re: Borderlands 2 Patched |
Nov 14, 2012, 09:29 |
Verno |
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Bradley wrote on Nov 14, 2012, 00:44: I see this type of comment so much and I don't understand the logic. If every drop gave you something you "need" (ie, better stats than what you have), then after 10 pickups you would be an immortal freaking GOD, and the game would be no challenge. Nah I'm with Creston here, some loot consistency is appreciated and your comment about being a god seems offbase because thats not how BL2 works. Many of the quest rewards are garbage and Borderlands is heavily level driven, where one item can significantly increase in power only separated by a few levels from another. If the game is going to play the bazillion guns card, it's helpful to get loot worth using (regardless of its color) at a reasonable pace so you don't feel like you're always stomping things or getting stomped with nothing in between.
The reason people want the legendaries is because they're unique and a lot of the loot you do see is just variations of the same base item properties. Despite the bazillion guns claim, I found the actual variety of loot to be underwhelming. It almost reminds me of the weapon customization system in Brink but at least guns here have actual characteristics.
I think they need to introduce some more depth into the game instead of relying on very simple mechanics. Armor pieces for one would be great, lets see some more stats too and put a bit of actual RPG into this.
Also I hate this trend of trying to fix dev mistakes in SP/CO-OP games long after the fact, in this case its several patches later even. It's one thing to revert something quickly but another to let players use it as an acceptable part of the game for months then nerf it in their SP experience. |
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Playing: Super Mario 3D Land, Tales of Graces F, Fire Emblem 3DS Watching: Hannibal, Community, Life |
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