[Nov 13, 2012, 9:01 pm ET] - Share - Viewing Comments
Stream News announces
a new patch is now automatically available for Borderlands 2
to update Gearbox Software's role-playing sequel to version 1.2.0. The lengthy list of changes follows:
- Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
- Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
- Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
- Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.
- Improved PhysX fluid rendering quality at high resolutions.
- Improved NVIDIA 3D Vision integration.
- Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game.
- Fixed the player's backpack sort setting not persisting.
- Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
- Fixed challenges showing inaccurate completion amounts for area-specific challenges.
- Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
- Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
- Added a confirmation dialog when opening the golden chest in Sanctuary.
- Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable.
- Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
- Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
- Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight for Your Life" mode.
- Fixed challenge "For The Hoard!" to work properly after resetting challenges.
- Fixed a bug that could sometimes cause players' skill points to be reset when loading their character.
- Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
- Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
- Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
- Balance adjustments to "The Bee":
- Increased Recharge Delay
- Significantly increased Recharge Rate
- Reduced Amplify damage
- DLC raid bosses no longer drop Seraph crystals in Normal Mode.
- Reduced level of DLC raid bosses in Normal Mode.
- Fixed issue resulting in infinite leveling exploit with Fleshstick.
- Increased the health of Terramorphous, Willhelm, and Blue.
- Additional miscellaneous balance tweaks.
- Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
- Plan B
- Wildlife Preservation
- Mighty Morphin
- Animal Rescue: Food
- The Man Who Would Be Jack
- Get To Know Jack
- Where Angels Fear to Tread
- Trailer Trashing
- Clan War: First Place
- Stalker of Stalkers
- The Once and Future Slab
- Home Movies
- Shielded Favors
- You Are Cordially Invited: Tea Party
- (Captain Scarlett) Freedom of Speech
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||Re: Borderlands 2 Patched
||Nov 14, 2012, 09:07
Bradley wrote on Nov 14, 2012, 00:44:
Creston wrote on Nov 14, 2012, 00:26:
Ton of changes, and nothing to the biggest problem with the game which is that the loot it drops is fucking pathetic. It makes Diablo 3 look like Santa Claus on a charity spree by comparison.
I see this type of comment so much and I don't understand the logic. If every drop gave you something you "need" (ie, better stats than what you have), then after 10 pickups you would be an immortal freaking GOD, and the game would be no challenge.
There is probably a setting to be found somewhere in between NEVER and EVERY drop. Maybe. I'm not really sure.
panbient wrote on Nov 14, 2012, 06:33:
In Borderlands 2 I've gotten more than a half dozen legendaries before completing the main quest and they were all rather awesome. Mind you those mainly drop from bosses rather than chests.
On my Commando, I found a grand total of 2 legendaries. Two. In 50 levels. I found one at level 4 (boom bewm's legendary grenade, which admittedly was an awesome drop because I used that thing up to like level 20.)
And I found a decent acid pistol somewhere around 18-20. That was the last of the legendaries I found.
And yes, I know they drop from bosses, so I farmed a few of them for awhile, and they dropped nothing of the kind either.
The game doesn't have to swamp you in legendaries or high-end purples, but it'd be nice if (the chest behind) a story mini-boss would at least drop SOMETHING decent. Nope, whites and greens.
I finally made it to PT2.5, went in about 20% on that, and when I opened yet another chest after yet another mini-boss, and said chest had again 4 white items (admittedly at level 50), I just fucking gave up.
There IS a ton of cool loot in the game. Like, seriously fucking AWESOME loot. But you're gonna have to either have the patience to farm shit like Terramorphous or Vermivorous dozens and dozens and dozens of times, or you're going to have to fuck around with the drop rates.
If you couple the terrible, terrible drop rates with the fact that the entire gun system is already ten times as boring as what they had in the first game (since you're essentially just finding the same 20ish guns over and over and over again), to me it just eventually becomes a drag.
In ALL of PT2, I found a grand total of half a dozen purples. That's it. I'm talking 20 levels and around 40 hours of playtime, and it gives you half a dozen purples. Woohoo?
Beamer wrote on Nov 14, 2012, 08:04:
Color is important, not the end-all be-all.
Oh really? Man, how did I never realize that... Yes, Beamer, I'm well aware that sometimes you can find a green that's better than a blue, or even a purple. But trust me when I say that the true high-end stuff is all in the higher colors.
I'd post the crappy drop rates, but apparently the game just updated, so I'd have to wait another 45 mins before it's patched. Off the top of my head, the drop rates were weighed as
white - 200
green - 100
blue - 10
purple - 0.1
orange - 0.01
Once it's updated and I can look at them again, I'll edit it and fix it. (It's not as terrible as the slot machines, fortunately. If you were wondering why you've never seen a Triple Vault, it's because that falls with a 1-5 out of 32768 chance. )
This comment was edited on Nov 14, 2012, 09:22.