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Mass Effect 4 Uses Frostbite 2

The BioWare Blog has an update from BioWare Montreal on the next installment in the Mass Effect series of action/RPGs, announcing their studio is taking the helm of the next game. Word is they will be working with the Edmonton studio and the Frostbite 2 engine from the Battlefield series to make and installment that's "respectful of the heritage" of the series:

To ensure a proper and effective transition, we’ll continue to be supported by the Edmonton studio through the game’s development, working with and learning from them on some critical initiatives. On top of that, Casey remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game. We all care very much about Mass Effect and make our decisions based on what’s best for the game.

There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.

The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.

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47. Re: Mass Effect 4 Uses Frostbite 2 Nov 13, 2012, 10:40 Creston
briktal wrote on Nov 13, 2012, 09:40:
Quboid wrote on Nov 12, 2012, 22:20:
Pete wrote on Nov 12, 2012, 22:10:
Worth it if you find it cheap. Great game with a shitty ending.

What ever happened to them patching the ending?

Before I played it I thought the reaction was ridiculous but wow, they really did stuff that up so badly.

They didn't change the main "pick a color" part of the ending, but I think they added a few lines to try and clarify it. Most of the Extended Cut changes were to the end cinematic to fix some minor issues people pointed out and, in my opinion, retcon out the "everything is screwed" state they left the universe in with the original ending. Joker doesn't look back (since he can't see anything) when flying away from the blast, the Normandy is barely damaged when it lands on the jungle planet, instead of nearly destroyed, so it can take off again, the Mass Relays aren't blown up, they are just "damaged," etc.

The one big thing they did with the Extended Cut was actually make the three endings different (and they created a fourth ending, the option to tell the Reapers to go fuck themselves, which sadly isn't much of an ending since it just ends with a 20 sec cutscene of Liara saying the Reapers wiped us all out, but at least it's in there.)

In the original ending, all three "choices" were the same. Literally the only difference was that the color of the explosion changed. (Bioware bitched about that, saying that is was stupid of people to categorize the endings as "Red, Blue and Green", and then it was discovered that that's actually how the endings are classified by Bioware themselves, as they are called something like red_ending.bik green_ending.bik and blue_ending.bik in the movies folder.)

After the Extended Cut, there were at least three completely different voice overs for the three endings, and all three of them were pretty good.

But it still doesn't take away the fact that you get shoehorned into picking one of three endings, and that the Destroy ending is still considered "bad" by the game itself. (as evidenced by the fact that it wipes out the Geth, wipes out EDI, and is heavily patronized by the startroll who keeps hammering that that ending "Will not change anything!")

Anyway, yeah, fuck Mac Walters.

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