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Valve Confirms New Engine?

LambdaGeneration has word on Valve's software engineering efforts based on a video of a visit to Valve by some members of 4chan's /v/ (thanks Joao). This seems to offer the first concrete word on hints that they are working on a new game engine. Here's their transcript of the pertinent passage:

Fan: Is Valve potentially already working on a new engine?

Fan: Source 2? Could or… could not be?


Gabe Newell: We’ve been working on Valve’s new engine stuff for a while, we’re probably just [incomprehensible, subtitled as: "waiting for a game to roll it out with"]

Fan: Is it going to be more than just an extension to Source? Is it an entirely new engine?

Gabe Newell: Yeah!

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53. Re: Valve Confirms New Engine? Nov 13, 2012, 09:22 lochwinnoch78
 
I agree with this point specifically. I've been playing games for around 25 years - a lot of them; many of them major titles. I now find enemy AI in FPS games so utterly predictable there's little challenge, which is really frustrating. I beat Dishonored in around 10 hours, largely because I knew (even before I needed to use it) that a guard in an alerted state would "cool down" every time as long as I hid. That's exactly what happened. It really buggers up how much I'm drawn into a game when a guard finds a STACK of dead bodies, then 2 mins later sheaths his sword and strolls off on his merry way.

The knowledge of previous states of items seems like an absolute no-brainer to me. I'd find it really exciting. The first 2 Thief games scared the pants off me when I'd be hiding in the dark and a guard would spot a torch I'd blown out and get suspicious and start hunting me out. I really loved that and I'm not sure I've ever really experienced it properly again.

 
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