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An interview on VentureBeat talks with David Chateauneuf of Red Barrels about Outlast, an upcoming horror game from this studio formed by former Ubisoft developers. At one point Chateauneuf describes Outlast's combat-free gameplay as Mirrorís Edge meets 28 Days Later. "Mirrorís Edge was definitely a good inspiration," he tells them. "We definitely like that feeling that you are actually the main character and not feeling that youíre just a camera floating in the air with a gun at the bottom of the screen. We definitely want [players] to feel more immersed by the experience. So by having to interact with the environment, weíll put the player more close to the action. For us, it was really important. Really touching the walls, and interacting with different things. Thatís something that we want to bring to the game."
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