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Diablo III Bans

The Diablo III Website announces Blizzard has recently handed out a bunch of bans to Diablo III players for violating the terms of service for Blizzard's action/RPG sequel. They don't specify how many accounts are barred due to this, but they do offer more details on why: "In each of these cases players used a hack program for exploitive purposes, for example to zoom out their game view and kill monsters that were beyond the normal range at which AI is triggered. As we do with all Blizzard games, we will continue to monitor Diablo III for cheating and take action as needed." They outline various actions that could trigger such discipline so players can make sure they are keeping their noses clean. On a related note, Blend Games continues their criticism of the game by rounding up reports of Linux users who claim they have been banned after playing the game through WINE, unmoved by Blizzard's comments that they cannot guarantee that users of an unsupported operating system may be incorrectly tagged as hackers.

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33. Re: Diablo III Bans Nov 10, 2012, 02:21 Prez
jdreyer wrote on Nov 9, 2012, 23:12:
strong placebo wrote on Nov 9, 2012, 18:50:
Perhaps 2 years from now, Blizzard will release a single player version of the game that is completely off-line. Given the mediocre reception of the game, it is not impossible.

From what I've read, that won't be possible without a lot of work, which once the game starts winding down revenue wise, seems unlikely that they'd be willing to put in. As I understand it, the server manages monster AI, loot drops, map data, and a whole host of other shit. None of that is on the player client, so you'd have to code that into the player client if you wanted to allow offline play.

Any Blizzard employees on Blues care to speak to that?

Having seen a bit of the current warez version, the monsters are in, but they just stand around doing nothing - the AI and loot tables are apparently server side. So yeah, it would be a lot of work for a warez dude.

On Blizzard's part, I'm painfully ignorant on game design, but if there is stuff living server side could it just be a matter of moving the missing code/data from the server to a client download that would allow offline singleplayer for users? I don't expect it to ever happen, as the Blizzard team are now a bunch of tools, but I was just curious.
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