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| [Nov 06, 2012, 10:01 pm ET] - Share - Viewing Comments |
The PA Report has confirmation from Microsoft Game Studios that Halo 4 is not coming to the PC, which isn't too surprising considering Halo 3 was never ported to the PC either. What's a little odd is the explanation, as a spokesperson tells them: "Halo 4 was designed specifically for Xbox 360, and while we’re always exploring new ways to expand the franchise and share the Halo experience with as many fans as possible, we do not currently have any plans to port Halo 4 to PC."
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| 65. |
Re: No PC Halo 4 Because It's |
Nov 7, 2012, 10:46 |
Beamer |
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ItBurn wrote on Nov 7, 2012, 10:27:
strong placebo wrote on Nov 7, 2012, 10:17: Having played all of them, the very first one was flawed but fun in single player:
1. sticky grenades added notable gameplay -- and even better then enemy AI used them back at you. 2. for the time, good and varied enemy AI. 3. vehicles were a nice twist even if the steering was flawed 4. replenishing shield was novel and added gameplay 5. Melee was a nice addition that could save your ass.
So anyone who says the first one was rock bottom bad? Cannot agree with you.
That said, the PLOTS of Halo are horrifically non-nonsensical and terrible. They stopped making sense in Halo 2, and it only got worse later on.
1. Shadow Warrior 2. Half-life 3. Tribes 4. Shit there were probably atari games with regenerating stuff. 5. Duke Nukem 3D Oh crap, last time when I said Halo was the first game to really do vehicles, you're right, Tribes did it.
But Halo was next. I can't think of another FPS game to have vehicles between them. No major games at least.
And you're also right, SW had sticky grenades, HL had good AI, and DN had melee (so did Doom. So did Wolfenstein.) But melee was a bigger part of Halo, sticky bombs were better implemented, the AI was smarter than HL and more on display, and not being first doesn't make a game "rock bottom bad."
Like I said elsewhere, I played a ton of Halo PC multiplayer. The netcode wasn't great, but the vehicles were. Tribes had them, but wasn't about them. Halo was. No game, to that point, had anything quite like loading a Warthog up with 2 other people are blowing the crap out of tons of people. No game let me take a jet and constantly dive-bomb people, going an entire session without dying. Halo multiplayer, on the PC, was a blast. The following Halos were on the console as well. They had nicely integrated stats, like what UT did, which was very meaningful for me.
People crap on it just because of the console. Ignore that. They're fine games. Maybe not the best ever, but certainly not rock-bottom-bad. |
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