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| [Nov 05, 2012, 9:13 pm ET] - Share - Viewing Comments |
The Astronauts - Reboot your AAA brain with indie games. Thanks Joao.
The catch is that you will understand the benefits of rebooting your AAA brain only after you do it. You cannot explain it to someone who’s not a father what it feels like to be one. You can throw “unconditional love” and “life forever changed” at them, and they will say they get it. But they don’t. And they will only see that after they become fathers themselves.
Kotaku - The Contemptible Games Journalist- Why So Many People Don’t Trust The Gaming Press (And Why They’re Sometimes Wrong). Thanks nin.
Welcome to the world of games journalism, where, at any moment, someone is certain that you suck at your job. It's not the only job of this type, but it's the one we've got here. It's the one under a more intense microscope than ever these past couple of weeks.
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| 7. |
Re: Op Ed |
Nov 6, 2012, 03:56 |
Suppa7 |
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Parallax Abstraction wrote on Nov 5, 2012, 22:45: Sure there are a ton of boring, gray/brown shooters. But there's also a billion and one indie 2D platformers with an 8-bit art style that's done out of a lack of art ability as opposed to any intentional, meaningful design choice. Indie games can and should provide a lot of inspiration but they're not all that's right with gaming, nor is AAA all that's wrong. The reason is most indie developers are short on funds and manpower. Hence we see seasoned developers starting kickstarters to try and retake the middle ground. Although I have serious doubts do to time and budget constraints. Developers are up against cpu and gpu power and the time it takes to develop art and assets is the most significant. |
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