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| [Nov 05, 2012, 09:46 am ET] - Share - Viewing Comments |
X-COM creator Julian Gollop details his recently revealed intention to remake Chaos: The Battle of Wizards, a turn-based tactics released on the ZX Spectrum in 1985. Gollop also posted a high level feature list, saying: "So the big idea with the Kingdoms of Chaos mode is that it is randomly, algorithmically generated. It will need enough elements and variety to keep it interesting, but should have plenty of replay value. There should be an element of strategy and deduction in figuring out which battles to fight and where to go on the campaign map." Here are the listed features:
- Multi-player arena battles
- Network play
- Asynchronous turns OR constant connection with timeouts for each players turn.
- Pass-and-play for mobile devices (allows multiplayer games on one device).
- 1-8 players
- Single player vs AI wizards is also an option
- Multiple arena configurations - based on number of players and battle mode
- Various battle modes
- Standard 'death match'
- Team based mode
- Co-op vs AI monster wizard
- Possibly more...
- Single player 'Kingdoms of Chaos' campaign mode
- The campaign map is divided into regions, each controlled by an enemy wizard
- You start with a basic wizard character, and you must journey through regions battling enemy wizards.
- Your objective is to find and kill the Wizard King
- However each move on the campaign map, and each battle, will see the Wizard King and his Wizard Lords get slightly stronger. It is a race against time (turn-based time, that is).
- Enemy wizards have specific spell lists and AI personalities.
- Each region has a terrain type with various map layouts, wondering monsters, hazards and pickups.
- Your wizard will gain spells and improve basic stats through defeating enemy wizards and finding artefacts (such as 'magical tomes' which allow you to learn a spell).
- If you are defeated by a wizard in a region, you can always revisit it at a later date when you are better equipped.
- The Campaign map, and all regional battle maps, are all randomly generated according to a seed chosen by the player by entering a short text string. This means any other player can play the same campaign by entering the same seed string.
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| 12. |
Re: Chaos Remake Features |
Nov 5, 2012, 11:33 |
Beamer |
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Fantaz wrote on Nov 5, 2012, 11:06:
Techie714 © wrote on Nov 5, 2012, 10:52: This was way before my time. I didn't start gaming on consoles till 1988 & PC's in 1992. It says the game had multi-play in 1985? They had multi-player then? They had multi-player already with Pong. Player 1 and Player 2. The first video game ever (depending on your definition, of which there are several) was multiplayer. 2 inputs are easier to code than AI. Tennis for Two!
And yes, this game is before my time as well, but I'll trust Julian for anything. Then I'll remember that, although I love X-COM, his batting average for anything else is a bit spottier to me. Such as Genesis (which I really ought to go back and play for the first time since, like, 1999.)
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