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Roberts on PC Star Citizen

An interview on Ars Technica talks with Chris Roberts about Star Citizen, his upcoming space simulation. Here's part focusing on how he looks to up the ante on PC gaming in a way that consoles cannot:

The main reason, Roberts says, is memory capacity. "You canít do that much with 512MB [of RAM on a console], so that constrains a lot of your game design. If Iím building a PC game, Iím going 'Yeah, you need 4GB on your machine.' Of course youíre not going to get all 4GB because Windows is a hungry beast, but youíre getting a lot more than 512MB so it kinds of open up what you can do, what you can fit in memory at the same time, and it changes your level of ambition."

Four gigabytes of RAM might sound like a lot, but keep in mind that Star Citizen isn't set to see a final release for another two years. "Iím looking at the high-end [hardware] today being the 'Normal Gamer' level in two years time," he said. "It'll be kind of like Wing Commander used to be. If you had the extra memory, if you had the 386, it was a better experience, but you could still play it on a 286."

Roberts added that he hopes Star Citizen proves that a high-end PC is good for more than warmed-over ports of games made for the consoles. "I have a high-end gaming rig, but Iíve also got all the consoles, and if someone is making a game for a console first, and itís being ported to the PC, Iím always buying it for the console. I donít want a buggy port of a console game on my PC that doesnít really show my PC off."

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27. Re: Roberts on PC Star Citizen Nov 4, 2012, 10:19 Cutter
Jerykk wrote on Nov 3, 2012, 22:55:
Cram wrote on Nov 3, 2012, 21:55:
Cutter wrote on Nov 3, 2012, 20:57:
So then he's beholden to whoever is giving him the 10 million. How is that a good thing? This is why I said I don't like him doing a KS because he's just using it to prove to a publisher that it's viable, and he really isn't beholden to the KS backers - which he should be. That's why I'm not backing this.

I am/was unaware a major investor may be involved in this way and if this is true I am cancelling my pledge. Gonna read up a bit, if this is the situation I am out.

It's true. However, I'm not really sure what you were expecting. Did you really think Roberts could make the game he's proposing with only $2 million? Hell, even $12 million seems low. I'd be shocked if the finished game has both the multiplayer and single-player components intact.

I don't really see the issue with additional funding sources. If a private investor is willing to finance a PC-exclusive hardcore space sim, what's the problem? That's already more than any big publisher is willing to do. If the game is a success, that might even change.

I do - as do many others - he's only using KS a springboard to find major backers. In short, he knows he can't do the project for whats he's asking and is just trying to prove to a publisher that they should invest in the "real" project. That's not right. That's not what KS is intended for. It's there for you to bring a single project to completion - one that you would otherwise be unable to fund yourself. It's not their to raise some money and say 'Thanks, now I'll go talk to the really important people.' As I've stated before, it may not technically be against the rules but it most definitely goes against the spirit of them. That's just one more in a long list of why he's not to be trusted, much less given crowdsourced money IMO.
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ďThat's it. You people have stood in my way long enough. I'm going to clown college!Ē
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