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Roberts on PC Star Citizen

An interview on Ars Technica talks with Chris Roberts about Star Citizen, his upcoming space simulation. Here's part focusing on how he looks to up the ante on PC gaming in a way that consoles cannot:

The main reason, Roberts says, is memory capacity. "You canít do that much with 512MB [of RAM on a console], so that constrains a lot of your game design. If Iím building a PC game, Iím going 'Yeah, you need 4GB on your machine.' Of course youíre not going to get all 4GB because Windows is a hungry beast, but youíre getting a lot more than 512MB so it kinds of open up what you can do, what you can fit in memory at the same time, and it changes your level of ambition."

Four gigabytes of RAM might sound like a lot, but keep in mind that Star Citizen isn't set to see a final release for another two years. "Iím looking at the high-end [hardware] today being the 'Normal Gamer' level in two years time," he said. "It'll be kind of like Wing Commander used to be. If you had the extra memory, if you had the 386, it was a better experience, but you could still play it on a 286."

Roberts added that he hopes Star Citizen proves that a high-end PC is good for more than warmed-over ports of games made for the consoles. "I have a high-end gaming rig, but Iíve also got all the consoles, and if someone is making a game for a console first, and itís being ported to the PC, Iím always buying it for the console. I donít want a buggy port of a console game on my PC that doesnít really show my PC off."

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24. Re: Roberts on PC Star Citizen Nov 4, 2012, 09:01 ItBurn
 
Flatline wrote on Nov 3, 2012, 23:21:
Cutter wrote on Nov 3, 2012, 20:57:
So then he's beholden to whoever is giving him the 10 million. How is that a good thing? This is why I said I don't like him doing a KS because he's just using it to prove to a publisher that it's viable, and he really isn't beholden to the KS backers - which he should be. That's why I'm not backing this.

When it turned out to be an MMO with "micro"transactions my heart fell and I decided not to back the game. Especially since it looks like good ships are running around 50 bucks real money to acquire (judging from the reward tiers), you can be sure the grind to get to those ships probably takes FOREVER.

I'll let other people take the plunge.

It isn't an MMO. You can host your own private server with no microtransactions or whatever. You can even mod it any way you like. This is going to be like Freelancer, so if you played that, you'd know this isn't an MMO.

They will be hosting a global server that you can join in if you want the mmo experience.
 
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