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Valve on Linux Plans

Ubuntu Vibes quotes (or paraphrases) Valve's Drew Bliss speaking at a Ubuntu Developer Summit in Denmark praising Linux as being amore viable gaming platform that Microsoft's just-released Windows 8. They summarize what they learned about Valve's Linux plans going forward in handy bulleted form:

  • Steam client is running nicely on Ubuntu and many developers have approached them with good game products.
  • Cooperation with Canonical has been good.
  • Ubuntu is preferred platform as it has a large user base and good community support with a strong company like Canonical behind it.
  • Linux has everything they need: good OpenGL, pulseaudio, OpenAL and input support.
  • New Source engine games will be available for Linux.
  • No firm time frame for Steam Linux release, but soon.
  • Copy protection is up to the game publishers.

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49. Re: Valve on Linux Plans Oct 31, 2012, 09:01 Verno
 
LC wrote on Oct 30, 2012, 16:13:
I've tried Ubuntu, Mint(Ubuntu), Sabayon(Gentoo) and the Mandrivia forks PCLinuxOS and Mageia 2. All these have a user friendly GUI package manager plus something like Synaptic and finally you have the terminal. Packages are broken down by category and you can search by keyword. When you select a package it automatically downloads and installs the package and any required dependencies. Installed packages are also removed through the Software Manager. I don't really see how it could be made any easier.

I don't think a package manager for free software is really comparable to people installing commercial software on the Windows platform. People would expect every dumb little "app" on the planet to have a Linux version. Besides, the Linux experience for your average user breaks down when they need to dig deeper than the surface. They have enough problems on Windows as it is.

I think this type of thing is great marketed towards dedicated enthusiasts but I'm not sure Valve will see the uptake they're hoping for, there are too many hurdles that can't be ignored. Maybe they're taking the long view and essentially building another platform though, who knows. They bucked trends with Steam and look where it got them so maybe I'm wrong.

OpenGL, Pulse Audio, OpenAL. I'm far from an expert but isn't the majority of the hardware support built into the Linux kernal?

Devs are used to (and even depend on) DirectX and UE for the overwhelming majority of commercial games released. Many already scorn PC versions, let alone adding porting costs to the project.
 
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