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RAGE Mod Tools Still Coming

John Carmack tweets that there are still plans to release the overdue mod tools for RAGE, id's semi-recent first-person shooter (thanks VG247/Joystiq/NeoGAF). He ruefully says:

BFG work pushed the Rage tools, but Real Soon Now. I hope. Sigh. I think we have made poor decisions on this all year.

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55. Re: RAGE Mod Tools Still Coming Oct 27, 2012, 04:40 Jerykk
Anonymous wrote on Oct 26, 2012, 23:36:
Whoever was talking about minimal size on SSD's needs to rethink the situation.

There are 120 GB SSD's available at the local Fry's Electronics for $230 with a 550 MB/sec read, 500 MB write speed.

If you can get 3 of those running in a RAID-0 array, that's 360GB running at 1650 MB/sec read, 1500 MB write.

I think 360 GB is adequate unless you have a collection of downloaded movies in addition to games.

I'm quite sure you could have a 4'th SATA slot HDD of 500GB or more to back up anything you don't currently need.

360 gigs really isn't very much. Games are getting bigger and bigger. Here are some examples from Steam (including patches and DLC):

Alpha Protocol: 11 gigs
RAGE: 21 gigs
Max Payne 3: 30 gigs
LA Noire: 13 gigs
XCOM: 13 gigs
Shogun 2: 30 gigs
Sleeping Dogs: 11 gigs
Arkham City: 16 gigs
Empire: Total War: 16 gigs

If you play a lot of games, 360 gigs is going to run out quickly unless you constantly uninstall games. If you like to replay games, uninstalling is not a very practical solution and with DLC and mods, the incentive to replay games is growing.

As for RAGE's textures, they really don't need to be that big. In fact, the whole Megatexture concept is inherently flawed. Even if it gives you the ability to make every surface look unique, how many players will even notice? The vast majority of players only care about characters and weapons. Also, the dev man hours required to create huge, highly detailed megatextures is completely impractical.

This comment was edited on Oct 27, 2012, 04:46.
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