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| [Oct 23, 2012, 8:57 pm ET] - Share - Viewing Comments |
2K Games and Firaxis now offer sales of the Elite Soldier Pack for XCOM: Enemy Unknown, a set of customization tools originally offered as a preorder incentive for the strategy remake. This is accompanied by news they are also working on two DLC packs for the game, though they only have details on one of them, and this does not include key points like pricing or a release date. Here is what we know: The Slingshot Content Pack, the first of two add-on content packs for XCOM: Enemy Unknown, will be available soon. In this new set of linked Council missions, gamers will meet an enigmatic Triad operative, divert an alien ship’s course, and do battle with the aliens in the skies over China. The Slingshot Content Pack includes three new maps tied to the Council missions, a new playable squad character with a unique story and voice and new character customization options. The release date and pricing of the Slingshot Content Pack will be announced soon.
The Elite Soldier Pack, originally free for those who pre-ordered XCOM: Enemy Unknown or purchased the game at launch, is now available for purchase for $4.99 (PlayStation®Network) / 400 Microsoft Points (Xbox LIVE® online entertainment network) / $4.99 (Windows PC). The Elite Soldier Pack provides the ultimate tools for soldier customization in XCOM: Enemy Unknown, including:
- Classic X-COM soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return fully modernized.
- Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
- Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.
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Re: XCOM: Enemy Unknown DLC Released; Two More Packs Planned |
Oct 25, 2012, 08:22 |
Creston |
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Paranoid Jack wrote on Oct 24, 2012, 23:39:
Slashman wrote on Oct 24, 2012, 21:20: If you ain't playin' on Ironman, then you ain't playin'! I'd love to play Ironman but I'm worried the first time I lose a high ranking soldier to an alien shooting through full cover half way across the map I am going to scream so hard I'll have a brain aneurysm and fall over dead. That only happens with any frequency on Classic and Impossible. It really just doesn't happen on Normal. They'll still make some crazy shots, but when they do you just giggle, because you know the alien had a 15% shot and took it, and made it. I sometimes do that myself because it'll be the only option left, and when I make it I just cackle with glee.
I don't mind the aliens trying the RNG and sometimes winning. What I mind in classic is that they just get a standard +40 to hit and +30 to critical. That's not a "difficulty level", that's a lazy developer's cheat.
Creston |
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