This trailer offers a look at the "Beast of America" in BioShock Infinite, Irrational Games' upcoming first-person shooter sequel (thanks nin via Kotaku). Word is: "See more of the streets (and skies) of Columbia, new ways to use your Sky-Hook and how Elizabeth can be your wingman in combat."
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Bioshock 2 had the same major flaw that the original had. It became way too formulaic. In the first game, every area played out the same way. You find a Little Sister, kill her Big Daddy, harvest/free her, rinse and repeat. In Bioshock 2, you find a Little Sister, bring her to a corpse, defend her while she harvests the corpse, rinse and repeat. The whole experience became way too formulaic and predictable. This was tolerable in the first game because the setting was so novel, but Bioshock 2 didn't really have that novelty. The story also felt tacked on, which it pretty much was because Levine never intended for Bioshock to have a direct sequel.