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| [Oct 20, 2012, 1:26 pm ET] - Share - Viewing Comments |
An interview on GamesIndustry International talks with Chris Avellone of Obsidian Entertainment about their recent Kickstarter for Project Eternity, and how they managed to attract a record-setting four-plus million dollars in funding. As noted by VG247, this conversation includes indications they hope this role-playing game will become a multimedia franchise: Our hope with Eternity is that it's just the first in a series of installments, and then obviously we want to do the full expansion packs, and then extra content, just because we know we really enjoyed doing that for Fallout: New Vegas. We'd want to continue adding new content to the world. The first game is only one moderately sized nation in a much, much, much bigger world where a lot of other things are going on. There's plenty more room for games in that universe and that's what we'd like to do.
It's kind of nice because not all of that has to be done in the games; we can go out and look for graphic novel tie-ins and novel tie-ins and stuff. It is kind of cool to be able to pursue that on our own without having to go through a publisher, or accept the fact that whatever franchise we're with already has the avenues all covered. It's such a nice feeling.
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Re: Obsidian Hopes Project Eternity is a Series |
Oct 21, 2012, 16:23 |
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Denthor wrote on Oct 21, 2012, 04:49:
Sho wrote on Oct 21, 2012, 03:34: Everybody here seems to be forgetting that if you do a game for a publisher, _the publisher gets to keep a lot of the money coming in_. While Kickstarter gets their share on this, a lot of these 4.2 million are money in the bank for Obsidian, and when they eventually complete and sell the game, they can do so on their own, without sharing with a publisher. Keep that in mind when you compare it to traditional budgets! Yeah, I wish I remembered who said this (correct me if i'm wrong) but i believe it was as little as $7 out of $60 going back to the developers. Which, imo, is pretty insane (heard music industry is worse as little as 50c an album). I'm not sure if digital distribution has changed those numbers (highly unlikely i guess) but i hope they make a good deal of money off this and it allows more 'niche' games to flourish and helps alleviate the risk a bit for devs.
I would love an industry where the majority of the money goes back to the people who created the product in the first place rather than some faceless middle man who's only desire is to make money off others work. It's usually far worse than that for content creators in BOTH industries. Actually if they got $7 per game, they probably are doing OUTSTANDING. Out of a $60 retail console game, something like $15 (perhaps as high as $20) is profit to a publisher. So if they are getting half of what publisher is, thats a good deal.
Dev studios (since they are frequently one game away from bankruptcy and desperate) sometimes end up signing contracts to do a game for a flat amount, no royalties.
Music industry is crazy bad. Unless you sell many MILLIONS (just 1 or 2 million aint nearly enough) of an album, publishers will screw you over so hard, that you actually owe THEM money. Many bands, selling merch at concert tours is one of the few way they actually make money. http://www.techdirt.com/articles/20100712/23482610186.shtml
As a side note, beth makes about twice as much per PC digital copy of skyrim sold at $60 as they do on a retail console copy at that price (because of packaging and license fees). Which is why they still make PC versions. Even when PC sells far less than console, they are still doing quite well profit wise on PC. |
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