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| [Oct 20, 2012, 1:26 pm ET] - Share - Viewing Comments |
An interview on GamesIndustry International talks with Chris Avellone of Obsidian Entertainment about their recent Kickstarter for Project Eternity, and how they managed to attract a record-setting four-plus million dollars in funding. As noted by VG247, this conversation includes indications they hope this role-playing game will become a multimedia franchise: Our hope with Eternity is that it's just the first in a series of installments, and then obviously we want to do the full expansion packs, and then extra content, just because we know we really enjoyed doing that for Fallout: New Vegas. We'd want to continue adding new content to the world. The first game is only one moderately sized nation in a much, much, much bigger world where a lot of other things are going on. There's plenty more room for games in that universe and that's what we'd like to do.
It's kind of nice because not all of that has to be done in the games; we can go out and look for graphic novel tie-ins and novel tie-ins and stuff. It is kind of cool to be able to pursue that on our own without having to go through a publisher, or accept the fact that whatever franchise we're with already has the avenues all covered. It's such a nice feeling.
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Re: Obsidian Hopes Project Eternity is a Series |
Oct 21, 2012, 02:32 |
Creston |
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RollinThundr wrote on Oct 20, 2012, 23:32: Agreed, sure LucasArts rushed them with Kotor 2, I get that, but when you sign a contract to deliver in XX amount of months, be able to do so.
Same with AP, Sega's not exactly rolling in the money these days and I always thought that was kinda a odd paring with them as a publisher on that type of game anyway.
For as good as a game FO:NV turned out to be it was pretty bugtastic at launch as well. Seems to be a running theme with Obsidian imo. Avellone has said (in last week's AMA) that the blame for Kotor2 falls squarely on Obsidian, not on LA. They tried to bite off more than they could chew and they failed.
Apparently Dungeon Siege 3 actually was pretty solid out the gate, and they said they changed their internal QA procedures right before that. So hopefully things will run better this time around. I do think that if there are big issues, they will just get patched. They don't have to wait for a publisher to come up with money to pay for it. (plus they don't have to deal with MS and Sony's certification process.)
Creston |
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