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| [Oct 16, 2012, 4:31 pm ET] - Share - Viewing Comments |
The Kickstarter Page for Project Eternity announces one final dramatic stretch goal for Obsidian's upcoming RPG if it reaches the $4 million mark, as it currently stands at over $3.7 million with four hours to go (thanks nin). Here's word: OK! After much team deliberation we have one final ultimate stretch goal. At $4.0m we will be enhancing the whole game. We will use live instrumentation for the soundtrack, add developer in-game commentary, and use every dollar between $3.5m and $4m to enhance the game. Also at $4.0m Chris Avellone will be forced to play Arcanum.
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Re: Final Project Eternity Stretch Goal |
Oct 17, 2012, 08:12 |
Creston |
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Tom wrote on Oct 16, 2012, 23:37:
The Half Elf wrote on Oct 16, 2012, 22:59: I'm not sure why but something deep down just feels off about this Kickstarter. Yeah I get that feeling too. I think it's their presentation. They just seem to be going all out for max $$$ with no humility. Kind of the opposite of FTL perhaps. Of course, very different situations. What? They have continuously, and I do mean CONTINUOUSLY, posted things like "thank you" and "you are awesome" and "thanks for all the confidence in us."
What did you want them to do? Ask for 40K, and then post updates like "It's really cool of you guys to want to give us more money, but really, no. Just give it to charity instead!"
Stretch goals help boost your funding, that's a simple fact. But they ARE stretch goals that place a burden on them as well, so it's not as if they're saying "When we reach 3 million, we're going to eat at Mahogany's steak house and drink 2000 dollar bottles of wine!" All the content they have promised needs to be delivered, and they know full well they need to hire additional people (or at least divert people from within their team) to be able to make those stretch goals.
Their last two stretch goals involve massive amounts of work, and they put them up as a "Well, IF we make this, we'll do something awesome with it." Then, when they were looking at going over 3.5M, they had to scramble to come up with something else literally on the last day. I would have personally liked to have seen more clarity on where the 4M stretch goal funds were being spent, but on the flipside I didn't up my pledge for that goal anyway, so eh.
Did they want to try to get the most money they could? Of course they did. More money means they can make a bigger / better game. Why is that a bad thing? We're all going to get a better game out of it.
Creston |
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