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| [Oct 16, 2012, 4:31 pm ET] - Share - Viewing Comments |
The Kickstarter Page for Project Eternity announces one final dramatic stretch goal for Obsidian's upcoming RPG if it reaches the $4 million mark, as it currently stands at over $3.7 million with four hours to go (thanks nin). Here's word: OK! After much team deliberation we have one final ultimate stretch goal. At $4.0m we will be enhancing the whole game. We will use live instrumentation for the soundtrack, add developer in-game commentary, and use every dollar between $3.5m and $4m to enhance the game. Also at $4.0m Chris Avellone will be forced to play Arcanum.
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| 24. |
Re: Final Project Eternity Stretch Goal |
Oct 16, 2012, 17:30 |
CJ_Parker |
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eRe4s3r wrote on Oct 16, 2012, 17:18: That's really pretty damn awesome. The sad thing is I am hyped for a game that doesn't come out for 2 years, at least. Well, they don't officially have two years. The release target is April 2014 which I'd say there is a snowflake's chance in hell they'll actually make it with all of the stuff that has been originally planned and that has now been added on top via the stretch goals. I believe they would be doing everyone a huge favor if they would announce a more realistic release target ASAP. If the game gets pushed back six months or even more in a year from now it will cost them a lot of good will and reputation. Better review the project now and tell it like it is. I also think that two years would be the minimum for what they have planned unless the game is going to consist of two directly neighboring big cities with only a stronghold in between and not much else to explore .
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