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| [Oct 12, 2012, 10:34 am ET] - Share - Viewing Comments |
Over 70 million players are now registered to play League of Legends, announces Riot Games, saying this is more than double the number of users the game boasted as of November 2011, adding that the number of monthly active users has nearly tripled in that time. Here are the impressive numbers: "Riot Games have now amassed 70 million registered summoner names – more than double compared to November 2011. The volume of monthly active players is almost triple the amount of 2011 coming in at 32 million and 3 million daily peak concurrency. The total amount of hours played a month reaches 1 billion." Since a player population that would qualify as the 19th largest country in the world is hard to put into perspective (though that bit about the countries helps), they have created an infographic to help us comprehend the implications of this.
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| 6. |
Re: League of Legends Soars |
Oct 12, 2012, 12:43 |
CrashTestDummy |
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descender wrote on Oct 12, 2012, 12:29: You aren't missing anything. "Denying" is a boring and stale mechanic.
Valve had a chance to redefine these MOBA games into something FUN. Something as simple as an over the shoulder camera view would have done wonders to change the atmosphere and feel of DOTA2.
Instead they are wasting their time in trying to recreate something that a majority of players do not find entertaining what-so-ever... in a perpetual Beta for a game no one will ever want to buy. Hmm, care to elaborate what exactly about denying is "boring and stale" ? You just throw out those terms as if they are totally objective assessments about the mechanic itself and representative of the popular sentiment, when in reality it adds another layer of depth and raises the skill ceiling for a game that essentially has only 3-4 active skills per hero.
I'm guessing that at the low-medium skill pub level that you and most of the community plays at, denying makes absolutely 0 difference to the game, and in fact might even hinder your gameplay if you focus on denying instead of last hitting the enemy creep. Either that, or you have played a few games with bots which unfortunately place too much focus on denying(due to the way their AI is scripted) unlike real players who actually focus on other things like poking and harassing their opposing lane player.
With regards to over the shoulder view, I am not a big fan of it, but there is one game that does that (SMITE). I feel that it takes away a lot of strategic depth, overview, team coordination and map awareness that are integral to this type of gameplay. Once you get into over the shoulder mode, it just becomes WOW Arena 2.0.
This comment was edited on Oct 12, 2012, 12:55. |
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