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Diablo III Monster Power Detailed

The Diablo III Website has a preview of the Monster Power system for Diablo III, which is part of the upcoming version 1.0.5 patch for Blizzard's action/RPG sequel. They offer details on how the system works, and how it can be used to get better loot drops from the game.

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25. Re: Diablo III Monster Power Detailed Oct 12, 2012, 23:49 RollinThundr
 
Flatline wrote on Oct 12, 2012, 17:23:
deqer wrote on Oct 12, 2012, 16:49:
RollinThundr wrote on Oct 12, 2012, 16:08:
I will said one thing, I don't miss Krowen telling everyone how great D3 is going to be and how great blizzard is.
Yeah, people need to start accepting the fact that Blizzard just isn't the same as it used to be anymore. Now that they are all big and king kong with tons of shares and partners; they're getting ahead of themselves now with their big ego and it's taking a toll for the worst.

I don't even think it's that. To an extent, constraints on time and money on a project encourage creativity. Blizzard has neither in any project it develops. So you get 3+ years of downtime for expansion packs that used to take 10-12 months and dull games like Diablo 3 that took 5-6 years of development (10 years if you count Blizzard North's original Diablo 3).

I've literally been saying for years project management at Blizzard is non existent, nor innovative. I think they're one of the only dev studios out there that can take 5+ years a title, have it ship on 7-10 year old tech (because lets face it, D3 visually looks like a 2006 title) and still have a legion of diehard fanbois.

Personally I've never been able to understand it, nor have I ever been able to understand how WoW did as well as it did, EQ in a Warcraft skin with lots of handholding and very little depth. Yet how many years now has it had 10 million plus subscribers?

I've said it before but really, Blizzard to me is prolly the most overrated studio in the entire industry.
 
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