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| [Oct 12, 2012, 10:34 am ET] - Share - Viewing Comments |
Ars Technica - Why on-disc downloadable content isn’t the crime it’s made out to be.
So let's all settle down. Just because a portion of a game disc is locked away as DLC doesn't mean you're getting ripped off. Both games and DLC are still value propositions that have to be judged on their own merits, regardless of whether they're available on disc from day one or not. You're not entitled to free content just because it's on the disc, or because it's taking away from what "should" have been in the core game. Don't like it? Don't buy it!
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| 19. |
Re: Op Ed |
Oct 12, 2012, 16:31 |
Beamer |
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PHJF wrote on Oct 12, 2012, 16:28:
Did you do this with shareware discs in the 90s? Did you do this with Quake, which was distributed on a CD for ~$3 as a shareware version with the full version on the disc, able to be unlocked for $40 if you called a phone number? We weren't paying $60 for shareware discs. With the general lack of content current games are shipping with (for whatever reason), I consistently feel like I'm being asked to pay more for less. DLC of any kind is usually no more than salt in my wounds. That wasn't his argument.
But yeah, you are being asked to pay more for less. Game devs are being asked to spend more for the same amount. There's an inevitable break there somewhere.
If you don't think a game is worthwhile due to the DLC - don't buy it. Simple. I'll continue ignoring almost all DLC and still enjoying my games. I'll continue not buying the DLC that I think is worthless, which is almost all of it. But, Fallout 3 arguments aside, I've never felt like what I was given with my purchase was incomplete. |
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