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XCOM: Enemy Unknown Patch

The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:

We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:

  • Various visibility/hiding optimizations
  • Multiplayer text chat support (press J to activate)
  • Mouse button 4/5 will switch soldiers in the Barracks
  • ESC hides the movement grid, if you do not want to commit to a move while it is activated
  • Squad Sight ability optimization
  • Fixed issue when equipping two grenades with Deep Pockets.
  • Fixed Rapid Fire sometimes consuming too much ammo.
  • SHIVs that are damaged will no longer become unusable.
  • Fixed some hangs/soft crashes in tactical combat.
  • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
  • Fixed rendering bug which causes some soldierís hair to appear as if it is rendering on top of environment fog.
  • 1080p movies are now used at all times on the PC.

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67. Re: XCOM: Enemy Unknown Patch Oct 14, 2012, 04:29 Dev
 
Well some of the "LOS" issues I think are confusion over how the game mechanics work. The "cover" thing really is just a reduction to the "to hit" percentages of a shot. It doesn't have much to do with LOS. Full cover gives a big bonus, half cover gives a smaller bonus. In original x-com, if you were around the corner, you were out of LOS. You had to step out to be in LOS.

In this one, if you are around a corner, you are still in LOS, but you have a defense bonus. When you fire, you lean out to shoot. You can both be around a different corner's of a hallway and still have LOS to shoot each other. If you hang back an extra space though, you will be out of LOS. So to truly hide behind a corner out of LOS, one needs to adjust thinking to be an extra space further behind corner. And of course anything thats only half cover, people can usually shoot you since it doesn't do anything for LOS blocking.

They did it to get the whole cover system going, and allow flanking, etc, without getting too complicated and caught up in lots of details. Same thing as to why they did a "move action/shoot action" kinda thing instead of action points. Still gets most of the turn based play across, but reduces the fiddlyness of it.

Now as to if you like that system or not, thats personal preference. And there's other more faithful remakes out there for x-com fans who prefer stuff closer to original. I think xenonauts for instance.

Maybe there's still LOS bugs, but I haven't seen them. I've seen the weird can't hit someone when near them, but I figured that was just randomness. And snipers hit chances reduce when too close. But now that I think about it, there could be bug in that code somewhere, it seems to happen fairly often. Like 2 or 3 ppl close by with high percentages not hitting.

Anyway, I like the game overall. Some things I'm not as much of a fan of, but I think they did an admirable job at getting the game out, keeping true to the x-com game play feeling (even if not so much in the exact mechanics), and yet making it easier for console types to get into.

Oh, and turn that stupid tutorial off. Ugh.
 
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