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| [Oct 11, 2012, 8:02 pm ET] - Share - Viewing Comments |
The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:
We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:
- Various visibility/hiding optimizations
- Multiplayer text chat support (press J to activate)
- Mouse button 4/5 will switch soldiers in the Barracks
- ESC hides the movement grid, if you do not want to commit to a move while it is activated
- Squad Sight ability optimization
- Fixed issue when equipping two grenades with Deep Pockets.
- Fixed Rapid Fire sometimes consuming too much ammo.
- SHIVs that are damaged will no longer become unusable.
- Fixed some hangs/soft crashes in tactical combat.
- Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
- Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
- 1080p movies are now used at all times on the PC.
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Re: XCOM: Enemy Unknown Patch |
Oct 14, 2012, 00:41 |
Mr. Tact |
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Creston wrote on Oct 13, 2012, 23:08: LoS in this game is seriously, seriously, seriously fucking BROKEN. Basically it doesn't really matter what kind of cover you have. If you're in range of an alien's gun, it will fire at you and most times it WILL hit you.
This turns it into not so much a game of tactics, as a game of health management. I'm actually getting kind of irritated with it, especially since that kind of bullshit puts my guy back in the hospital for 10 days. This seems to be a continuing theme of complaints. I never played the original, but have been considering giving this version a try. I think I'm going to wait a bit and hope for a patch that fixes this problem. If it doesn't get fixed I might try it when I run out of other games... |
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