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XCOM: Enemy Unknown Patch

The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:

We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:

  • Various visibility/hiding optimizations
  • Multiplayer text chat support (press J to activate)
  • Mouse button 4/5 will switch soldiers in the Barracks
  • ESC hides the movement grid, if you do not want to commit to a move while it is activated
  • Squad Sight ability optimization
  • Fixed issue when equipping two grenades with Deep Pockets.
  • Fixed Rapid Fire sometimes consuming too much ammo.
  • SHIVs that are damaged will no longer become unusable.
  • Fixed some hangs/soft crashes in tactical combat.
  • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
  • Fixed rendering bug which causes some soldierís hair to appear as if it is rendering on top of environment fog.
  • 1080p movies are now used at all times on the PC.

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48. Re: XCOM: Enemy Unknown Patch Oct 12, 2012, 13:15 Dev
 
One thing I've been disappointed vs original in is that the baddies have same sight range as you do. Does that change on higher difficulties? I'm playing the normal medium difficulty right now.
I understand why they did it, I'm guessing players got frustrated with dying out of nowhere from the original. And they cranked up the difficulty enough that you still die pretty frequently, especially at the start.
Just a little nit pick. Overall I'm quite enjoying the game.

Fibrocyte wrote on Oct 12, 2012, 05:23:
1. It looks like countries don't leave xcom funding until the end of the month, so if you have the opportunity, use your satellite before the end of the month.

This is great. I've had so many countries leave xcom because I couldn't get satellites up fast enough - I eventually started over. I'll still have that issue but this will slow it down. I assume there's no "perfect game" where you can prevent all countries from dropping before the end.

Edit: They also changed the default QuickSave key from F12 to F10. Now I won't take a screenshot every time I quick save
I have a perfect game by that definition so far. But I've been save/loading a lot
SpectralMeat wrote on Oct 12, 2012, 10:25:
It just seems weird that Countries are all panicked but I did not even have a chance to send a satellite over them and save them. Not because I've made wrong choices in the game but the game just doesn't let me build the appropriate building for more satellites yet.
That kinda thing (countries going to crap for unknown reasons) happened in original too. Its usually because the baddies have put a base or done missions in that area that you haven't picked up on yet since you dont have coverage over there. Another reason to build a sat in the worst panicking areas first

This comment was edited on Oct 12, 2012, 13:22.
 
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