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No Terraforming in SimCity

An article on Rock, Paper, Shotgun breaks down some footage of a live presentation that includes a look at SimCity, EA Maxis' upcoming installment in the classic urban planning series. They take note of a couple of things the new game will not include, starting with terraforming, as word is the landscapes are regarded as puzzles where figuring out how to suit your construction to the terrain is part of the challenge. They also note that while the game will include boat transports, but will eliminate subways. Thanks Joao.

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43. Re: No Terraforming in SimCity Oct 13, 2012, 02:56 Crustacean Soup
eunichron wrote on Oct 12, 2012, 09:55:
That's what I don't get about most developers, that is, why they remove features from game series' that are essentially iterations of themselves. EA isn't the only one that does it, but for things like Madden (any sports game really), Sims, Sim City... there's absolutely no excuse for the removal of features, there should only be added or tweaked/fixed features.

When have the Sim City games ever been "essentially iterations" like annual sports games? Do you think Sim City 4 is built on Sim City 3000's code is built on Sim City 2000's code is built on Sim City? Or that the designs are even extremely close and never got rid of or streamlined anything? (oh boy, there are some Sim City 2000 fans who would take issue with that)

I'm concerned that it's too multiplayer-centric (I like a god/builder game to be in my own private sandbox), but that aside I'm all for shaking up the gameplay. I already got my fill of the previous Sim City games, I don't want them to just rehash them.
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