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| [Oct 11, 2012, 10:25 am ET] - Share - Viewing Comments |
The Kickstarter Campaign for Obsidian Entertainment's Project Eternity shows this fundraiser has passed its $2.6 million stretch goal, and announces the rewards that go along with that milestone (thanks nin). They have complete details on rewards for every tier, as well as the artwork that will go on some of the reward merchandise. Word is they will close out this campaign with their foot firmly on the accelerator: We have a lot of great stuff planned over the next six days. Josh is doing a lore update tomorrow along with some other BIG announcements, we are organizing an AMA over on reddit so everyone can ask Tim, Josh, Feargus and myself (Adam) a ton of questions, and we are getting our crazy ideas put together for the live stream of the last hours of the campaign next Tuesday.
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Re: More Big Picture Details |
Oct 11, 2012, 20:39 |
HorrorScope |
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jacobvandy wrote on Oct 11, 2012, 18:57:
HorrorScope wrote on Oct 11, 2012, 18:20: How can I say this? I'm one of those old time coders that got out of games a long time ago because the effort to income to quality of life wasn't there in making games. Chiefs just added to the "I got to get the hell outta here". So I ended up in business programming, make more for 1/3 to 1/2 the work, solid quality of life. Good for you. But other people value creativity and expression enough that it factors into their "effort vs. reward" equation more than yours. As much as people like to tout that MAKING GAMES IS A BUSINESS, there are still those who are in it for the art. Shocking, I know... But that's really a major idea behind the whole Kickstarter movement. These developers are not okay with their game-making career being "just a job," they want to make the games they want to make/play. Otherwise they'd be fine with being a part of the corporate, AAA grind. That is fine to. But it is not like there isn't any creativity making business apps/integrations. But perhaps the point was lost, yes Kickstarting and being on your own is a lot better, all for it. I'm talking about being directed and beat down by people that can't do it (The standard Wall Street method of making games), they can talk and tell you what to do, but don't have the skill to do it. There is no escaping them saying things that just are very illogical in the process, because they just don't have that experience of knowing. |
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