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Ships Ahoy - Dishonored

The Bethesda Blog celebrates the release of Dishonored, the new stealth/action game from Arkane Studios. They offer links to reviews and Yogscast videos, as well as some Protips for Dishonored, which come from actual pros in this case. If you still need help after reading those, they also note the Dishonored with the Official Strategy Guide from Brady Games is now available. Here's the description of the game:

You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card.

As you navigate a world torn apart by plague and oppressed by a government armed with strange new technologies, the truth behind your betrayal is as murky as the waters surrounding the city.

The choices you make will determine the fate of the world, but no matter what happens your old life is gone forever.

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37. Re: Ships Ahoy - Dishonored Oct 10, 2012, 16:02 Flatline
Verno wrote on Oct 10, 2012, 15:46:
Flatline wrote on Oct 10, 2012, 15:11:
That's my point. I consider this a design flaw. Punishing you for being creative and having *fun* in the game blows from a design standpoint.

You're not really punished though and its all in service to the story, it's one of the few games that ties its design mechanics into the story very well. The stealth system is surprisingly robust, I've knocked over an object and caused NPCs to come investigate. After testing it at varying distances it's not implemented in a sloppy way either. I don't really care for seeing how hidden I am or not although I guess I can see why others would want that. It still seems like cheating to me, I'd prefer to play it in character and use the lean keys. Game is very refreshing and I am playing without save scumming which makes every decision pretty important.

Generally the AI is pretty solid I'll agree. I just wish I had some cues. Maybe give them to me in Dark Vision mode. I could totally live with that. It's supposed to be magic after all. I mean, they give you the vision cones of the NPCs in that mode. A darkness cue might be nice.

Oh and I never spam saves in a game like this. Hell I don't even spam saves in xcom. Half the fun is living with the decisions you've made. Usually the only time I save is when I'm stopping (or periodically if a game is prone to crash), or just before a *major* branching decision point. I agree it makes the game way more fun.

Oh, and as I mentioned in a previous thread, Gabe & Tycho over at Penny Arcade torpedo'd the game, proving once again that I seem to have inverse opposite taste in video games from those guys most of the time.
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