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| [Oct 09, 2012, 8:54 pm ET] - Share - Viewing Comments |
The Bethesda Blog celebrates the release of Dishonored, the new stealth/action game from Arkane Studios. They offer links to reviews and Yogscast videos, as well as some Protips for Dishonored, which come from actual pros in this case. If you still need help after reading those, they also note the Dishonored with the Official Strategy Guide from Brady Games is now available. Here's the description of the game: You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card.
As you navigate a world torn apart by plague and oppressed by a government armed with strange new technologies, the truth behind your betrayal is as murky as the waters surrounding the city.
The choices you make will determine the fate of the world, but no matter what happens your old life is gone forever.
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| 14. |
Re: Ships Ahoy - Dishonored |
Oct 10, 2012, 04:35 |
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I played a few hours of it last night and it's a great setting and a tolerably good game. Art design is top notch, setting is way fascinating (I'd like a TTRPG in this setting, or just a straight up RPG) but the setting is a dual-edged sword. Reading all the books and stuff and using the heart (which when used offers insight into people, places, and things) gives off massive spoilers to the universe early-on. I won't say anything, but it'll be interesting to see if my suspicions pan out, or if they're even addressed.
Gameplay is... yeah kind of Deus Ex-ish and Bioshock-ish. I just hate, hate, HATE the design decision to basically give you all these freakishly amazing toys to play with, and then "punish" you for using them. I'm not playing a total non-lethal playthrough, but I'm playing that blood is bad for business, and right now I just creep around and choke people out one at a time, or hit them with a sleeping dart. Yay. I probably wouldn't be doing this if the game didn't intone that kill-facing lots of people leads to a darker ending at the beginning of the goddamn game. Oh well.
Architectual design is a mish-mash. You'll see nods to everything from Half-Life 2 (Combine walls look an awful lot like plague walls) to Victorian Colonialist. I just went into the first assassination and noted, with fond affection, that there's a distinct fascist visual vibe to the whole thing. If you have ever seen Ian McKellen's Richard III (with it's WW2 alternate Fascist England setting) you're spot on here.
As I said before, I'm enjoying it, but I really, REALLY want to have a proper roleplaying game in this setting. That being said, I don't see it staying on my hard drive long after I finish it. I may go back and try to get creative with my murderating, but I dunno. |
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