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| [Oct 09, 2012, 8:54 pm ET] - Share - Viewing Comments |
Stardock announces they are about to complete development on Elemental: Fallen Enchantress, and the release of the strategy follow-up is set for Tuesday, October 23rd. Here's word: Stardock’s much anticipated PC fantasy strategy game, Elemental: Fallen Enchantress is about to go “gold” and its official release date has been set as Tuesday, October 23rd. The development team at Stardock, led by Derek Paxton (Fall from Heaven) with a campaign designed by Jon Shafer (Civ V), unveil Fallen Enchantress, a strategy game that brings the kind of detail and richness normally only seen in RPGs.
The world of Elemental was once filled with magic. All peoples made use of this sorcery; with it they built great kingdoms – Malaya in the south, Hallas in the west, fabled Al-Ashteroth in the East – all magnificent, and vastly different, civilizations. Then came the Titans, immortal beings who sought control of Elemental, and the magic contained within it. They waged war amongst the people, the land, and themselves – and in the process turned men into their vassals. Seeking control of the world’s enchantment, in the end they destroyed it. At the last great battle, the land itself was broken. Civilization perished, and the Titans vanished from the world entirely. There were survivors. This is their story…
Fallen Enchantress brings the story to players in this rich, story driven strategy game. Create a sovereign with unique talents and abilities along with a faction to align yourself with in an effort to bring the world under your control. Experience a challenging start as you attempt to conquer the land you intend to claim: monsters, bandits and other beings of dread await you as you set out to explore your territory. Other factions are pursuing similar objectives, raising the stakes and deciding the ultimate outcome: who wins, and who dies.
Fantasy strategy gaming on a massive scale, Fallen Enchantress hosts unique factions, unlockable unit designs, unforgettable quests and with randomly generated worlds and multiple paths to victory, you will never play the same game twice.
To learn more about Fallen Enchantress, please visit www.elementalgame.com.
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Re: Elemental: Fallen Enchantress This Month |
Oct 10, 2012, 12:04 |
draginol |
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I can relate. I'm supposed to be working on the AI. And yet...XCOMM.
I suggested in a meeting the other day just waiting until January but I barely escaped alive.
But this is a 4X game. Their release dates don't matter as much as event games. You could release one in the dead of Summer and it wouldn't matter.
The team's anxious to work on the expansions.
I wish I could take credit for the quality of Fallen Enchantress. Derek (Kael) and the GalCiv II team really delivered. Hopefully its quality combined with the hundred thousand or so people who get it free (anyone who bought the original Elemental in 2010) will restore some of the lost faith people had in us.
We deserved the black eye we got with that. It's not widely known but Stardock is about a 50 person company total. That includes everyone working on Fences, Start8, WindowBlinds, ObjectDock, Sins of a Solar Empire: Rebellion, Unnannounced PC game, Object Desktop, our IT staff, QA, support, the mobile games in progress, and on and on.
You get a few successes under your belt on the games side (GalCiv, Sins, etc.) and it's easy to think that nothing can go wrong. That's why WOM was such a wake up call. It was time to bring in the pros (Derek Paxton and Jon Shafer) to rethink how the games are made (we also brought in the former SVP of Compuware to take over BizDev which handles marketing).
Sins Rebellion was the first game released under that process. Fallen Enchantress will be the second.
Here's a screenshot of a tactical battle in a dungeon: http://tinyurl.com/8vdym46
Here's a the strategic map in the game I was playing: http://tinyurl.com/8r8t7lh
Zoomed out further: http://tinyurl.com/8r8t7lh
And further: http://tinyurl.com/9c6de5q |
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