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Loot Drop Kickstarter Interview

An interview on Gamasutra talks with Tom Hall and Brenda Brathwaite of Loot Drop about their just-announced Kickstarter for an "old school RPG." They discuss their goal of melding traditional elements like character development and investment with modern elements like advanced graphics. There's also a discussion of how the pair will be developing two different parts of the same game world, which explains why one of the Kickstarter's stretch goals is two separate games. Here's a bit on that:

Brathwaite and Hall have conceived of the game as having two distinct worlds part of the same universe and the same timeline, where one of them is fundamentally Brathwaite's and the other's is Hall's, with a bridge connecting the two.

Hall's second world is viewed as something of a sequel if the game's stretch funding goals are met. But ultimately the pair will collaborate on all aspects of development, and in Hall, Brathwaite has the ideal complement to her RPG values.

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52. Re: More Big Picture Details Oct 6, 2012, 17:27 Creston
 
HorrorScope wrote on Oct 6, 2012, 02:11:
Creston wrote on Oct 6, 2012, 00:19:
but if they get enough money (presumably to afford some devs to help out) they will turn the other world into its own adventure.

Creston

Isn't Loot Drop a team of 24 developers?

I have no idea, to be honest. If they're serious about pushing this out in the door in 12 months, getting an extra million dollars means they can easily hire 10 more developers for that 1 year period, and 10 developers can get a lot done in a year.

The shorter your dev time, the more people you can hire for the same money.

Creston
 
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