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Steamships Ahoy - The Elders Scrolls V: Skyrim - Hearthfire

The Bethesda Blog reveals that the console exclusivity for Hearthfire is over, and this DLC for The Elders Scrolls V: Skyrim is now available through Steam for the Windows edition of the RPG sequel. Here's word:

In case you missed it, with Heathfire you can purchase land and build your own home from the ground up – from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter’s workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.

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15. Re: Steamships Ahoy - The Elders Scrolls V: Skyrim - Hearthfire Oct 5, 2012, 11:10 Creston
Verno wrote on Oct 5, 2012, 08:59:
I think my problem with Skyrim is the weak writing and quest design. There are a few standouts but overall most of the quests feel so generic that the Radiant generator probably could whipped them up. I was extremely disappointed in the quality of the Guild quests, the Thieves Guild was the only real standout. It's certainly a huge game and there is a lot to explore but often times the gameplay systems and quests feel rudimentary.

So for me the big hope was that the DLC would be where we get some more interesting quest content or expansion of combat systems but so far that's been really lackluster. It's not that Skyrim is a bad game or anything but with some better writing and combat design it could really be something special.

I thought the Thieves Guild quest line was actually pretty boring. "Oh noes, a traitorz in teh guild!" Compared to the quest line in Oblivion, where you go into all these really awesome areas to steal really awesome artifacts (not so much in actuality, but based on their lore) and eventually track down the mysterious Grey Fox. Oblivion was much more awesome. The padded out "Go to <town A> and steal <Random Item F>" and having to do that five times in each stinking town (with the random mission generator not giving a shit that you'd already done that town 5 times) really bugged me.

I thought the story in the Mage Guild quest line reasonably interesting, it just didn't last anywhere near long enough. "Oh, hi there new person! Join us!" -- 6 missions later -- "ALL HAIL THE ARCHMAGE!" Compared to, again, Oblivion, it was pretty weak though.

I did like the Assassin's Guild quest better than the one in Oblivion. Killing the Emperor is a far more interesting task than "Find a traitor in the guild!" (I'm starting to sense a pattern here...)

And the companions were okay, I just never really felt like the werewolves were under that much of a threat from anyone.

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