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| [Oct 03, 2012, 6:37 pm ET] - Share - Viewing Comments |
The Epic Games Website has news of the departure of Cliff Bleszinski, the design director that's long been one of the most public faces of the Unreal and Gears of War developer. The post includes kind words from his colleagues and no real indication of why this is happening besides CliffyB's comment that "it’s time for a much needed break." Here's the excerpt they share from Cliff’s personal note to his colleagues: I’ve been doing this since I was a teenager, and outside of my sabbatical last year, I have been going non-stop. I literally grew up in this business, as Mike likes to say. And now that I’m grown up, it’s time for a much needed break.
I will miss the projects, the playtests, the debates, and most importantly, the people. Epic only hires the best of the best, and it has been a joy working with each and every one of you on a daily basis, whether you were hired weeks ago or decades ago. I have been fortunate enough to collaborate with a variety of disciplines, from code to art to marketing and PR – it’s been one big, rewarding learning experience. I’m confident that each project that is being built, whether at Epic, Chair, PCF, or Impossible will be top notch and will please gamers and critics alike.
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| 43. |
Re: Cliff Bleszinski Leaves Epic |
Oct 4, 2012, 20:15 |
|RaptoR| |
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4D-Boxing wrote on Oct 4, 2012, 12:37: @ RAPTOR
Blaming a company for focusing on a successful platform?!?!?! LOL people can tell themselves that if it makes them feel better. People hate the guy because he said a lot of BS. The guy just had to think before opening his mouth.
Its not hard to look up the comments, Google is your friend.. From there you'll be able see who made this personal.
Good for Epic but bad for the Thailand's ladyboys.. Specific citations please, because all I can find is a bunch of boasting that EVERY designer does in the media when given the opportunity.
edit: and if all you have against this dude is his transition to the xbox under the guise of PC piracy (which is overstated but still valid), with other contributions to gaming be damned... then you're just being unreasonable.
Regarding platform profitability: Epic was big with Unreal and UT. Epic is HUGE post-xbox. I mean, that's pretty telling.
This comment was edited on Oct 4, 2012, 20:26. |
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