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Chris Roberts Interview

GameSpot has a chat with Chris Roberts in advance of the game announcement we're all presuming will follow the recently discovered countdown on the Roberts Space Industries Website that's set to run out on October 10th. While the Wing Commander creator is still holding his cards pretty close to the vest, he discusses his lack of desire to make a mobile or social game, and how he has secured private funding so he can forgo working with publishing partners like Activision or Electronic Arts. He also doesn't discourage the presumption (supported by this teaser trailer) that this new project will be the type of space combat game he helped pioneer. "A couple years ago, I came to the point where I was playing stuff and I was feeling like the technology was getting to the point where I could do some stuff that I was interested in again. The level of immersion and realism that you can do [today] is significantly higher," Roberts said. "I want to get back to the roots of what I did in the old days with Wing Commander, which was, if you've got a really badass PC, this is going to show it off."

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16. Re: Chris Roberts Interview Oct 3, 2012, 09:38 Beamer
CJ_Parker wrote on Oct 3, 2012, 09:25:
dj LiTh wrote on Oct 2, 2012, 18:12:
... and bet he'd raise more money if he went the kickstarter route.

You'd most likely lose that bet. The last space sim on Kickstarter didn't even reach the low initial target for financing. OK, it didn't have the name of Chris Roberts to it but still... space sims seem to be seriously out of fashion. How many people do you know who still possess a joystick? Right.

It's pretty mysterious, too. Fuck, I remember a time when you bought a new PC and they gave you a cheap joystick for free as a bonus so you could play MS Flight Sim, Wing Commander, Strike Commander, X-Wing or TIE fighter on your shiny new 486DX-40.

So what happened?

You know what? I think Microsoft happened. There used to be a time when people were looking forward to every major Microsoft OS release more because of the latest version of MSFS that usually came along with it than they were looking forward to actually trying out the new OS. Every new MSFS and flight and space sims in general were marvels of technology. Those were the "killer apps" back in the day, the system sellers.
Every new incarnation of Direct3D, OpenGL and Glide was a major milestone on the path to more realistic graphics and people were able and willing to plunk down the cash for the hardware to let that realism happen.
Then comes along Microsoft and releases the Xbox which results in laziness and (relative) stagnation. No longer is the PC the elite leading platform. Cross platform becomes the new buzzword and due to technological limitations space and flight sims no longer manage to stand out from a mass of very same-y looking games. The end.

Doom happened. Flight sims died when FPS games replaced them. No need for new hardware, more visceral feel.
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