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Torchlight II Development Video

This trailer from Runic Games offers a wild look at three years of development of Torchlight II in a compelling abstract form based on activity in their source control system. Word is: "Every piece of art, sound, or code that helped shape the game is represented somewhere in the frenzy. The music is a recently unearthed archaeological selection from the long-distant schoolboy days of a certain Runic Games employee who shall remain nameless to spare he and his cohorts the embarrassment. We welcome your speculation and evidence in the comments." Thanks IncGamers.

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21. Re: Torchlight II Development Video Sep 30, 2012, 15:11 Dades
 
The lobby is not fine, it's suited more towards public play. Friends list functionality is extremely limited, there isn't even a basic "join game" button. This is not dumbing down, its pretty basic and expected functionality. Same with linking items, having to go into a trade interface just to show someone an item is not convenient or efficient. I think we're all fine with skill deficiencies but there are dozens across all 4 classes that range from imbalanced to useless and need adjustment. It is not nitpicking to point out that the game has issues. None of this stuff is a deal breaker and I love the game despite it but to say it doesn't need polish is a reach to me.

There is a lot of stuff they got right and I like to think they got the most important parts. I just wish we could see that kind of competency paired with Blizzards resources, it's no surprise why Diablo and Diablo 2 were so excellent when you combine that.
 
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