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| [Sep 28, 2012, 10:37 am ET] - Share - Viewing Comments |
This Kickstarter looks to raise capital for development of Nexus 2: The Gods Awaken, a sequel to the space-based real-time tactics game Nexus: The Jupiter Incident. The developer for the project is Most Wanted Entertainment, which was formed by members of Mithis Entertainment, the now-defunct developer of the original game, and their goal is $650K to create the sequel. Here's word: The creators of the original game now have a unique proposal for you… to participate in the development, by pledging funds that will allow us to begin production of the next instalment in the Nexus story.
Our vision is clear: we have a full design for a truly worthy successor to the original game, one which will take forward the story of mankind’s expeditions to the hostile reaches of interstellar space, and bring it up to date with state-of-the-art visuals and even richer gameplay.
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| 15. |
Re: Nexus 2 Kickstarter |
Sep 28, 2012, 16:47 |
eRe4s3r |
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Fair enough But you disliked the game because you didn't get how it even worked. I dislike games for gameplay issues, design flaws or bugs. And just for the record, I never dislike games for a reason like you stated there. If I don't get how a game works I look at a let's play on youtube as last resort. Nexus is definitely not easy to master but the points you raised (and the staged complaint was not by you, so that paragraph was not targeted at you) are simply not proper complaints.
The GUI is unique, but it works perfectly once you take 30 minutes to actually understand what it displays and why (And this is explained to you on the path to the Angel Wing, which is when the game "really" starts). If you had taken that time you wouldn't be wondering about any of the points you raised.
Missiles are not even in the game. You have torpedoes and ammo based "energy throwers". Your torpedoes will never get anywhere as long as point defense or shields are up. And energy throwers can be dodged more or less by boosting power to the combat engines. The entire game is about finding the right moment to strike, wasting your entire ammo on 1 ship is a sure way to lose the game. Just like starting your bombers at the start of combat or not using heavy fighters right (as bomber cover, not as fighter cover) ;p
While I get you don't like the game and that is your right, your complaints are sourced in not even understanding how the game works. So yeah, it may take more than 30 minutes to "get" this game but if you had "gotten" the game your entire list of complaints would sound absurd to you too.
Like how to tell when missiles torpedoes hit or not.. the super large nuclear explosion is a big hint. If they don't hit, it's because they are shot down. Or what is attacking what...
I am not fishing for agreement. I just think your complaint (and the posts that followed it) are absurd because untrue if you take the time to understand how the game works. So if you didn't take that time, your complaint reads to me like you simply didn't get the game and hate it on it as result. If that is not true then I am sorry, but I have to assume to worst (It's the intertubes, after all)
FYI: I would call myself a Nexus fanboy.. so while most topics will not have me defend a game, this topic does. Because the game is unique. There is none like it. And I want more games where there are "NONE" like it. And people bashing Nexus for some reason that is sourced in not understanding the tutorial or taking enough time to get a feel are imo hurting the hobby I love. That is, playing awesome unique PC Games. in Space
This comment was edited on Sep 28, 2012, 16:53. |
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